On 24 February 2015 at 23:21, Chris Metcalf <cmetc...@ezchip.com> wrote: > On 2/24/2015 2:53 AM, Chen Gang S wrote: >> >> typedef struct CPUTLState { >> + uint64_t regs[TILEGX_R_COUNT]; /* Common used registers by outside */ >> + uint64_t zero; /* Zero register */ >> + uint64_t pc; /* Current pc */ >> CPU_COMMON >> } CPUTLState; > > > I skimmed through this and my only comment is that I was surprised to see > "zero" as part of the state, since it's always 0. :-) No doubt there is > some reason that this makes sense.
I think that is definitely an error... >> +#define TILEGX_GEN_CHK_BEGIN(x) \ >> + if ((x) == TILEGX_R_ZERO) { >> +#define TILEGX_GEN_CHK_END(x) \ >> + return 0; \ >> + } \ >> + if ((x) >= TILEGX_R_COUNT) { \ >> + return -1; \ >> + } > > > This macro pattern seems potentially a little confusing and I do wonder if > there is some way to avoid having to explicitly check the zero register > every time; for example, maybe you make it a legitimate part of the state > and declare that there are 64 registers, and then just always finish any > register-update phase by re-zeroing that register? It might yield a smaller > code footprint and probably be just as fast, as long as it was easy to know > where registers were updated. See target-arm/translate-a64.c for one way to handle an always-reads-as-zero register. -- PMM