On Wed, Sep 9, 2015 at 1:20 PM, Gerd Hoffmann <kra...@redhat.com> wrote: > This allows virtio-gpu to render in 3d mode. > Uses egl, for gtk versions 3.14 and older. > > Signed-off-by: Gerd Hoffmann <kra...@redhat.com> > --- > include/ui/gtk.h | 16 +++++++ > ui/gtk-egl.c | 129 > +++++++++++++++++++++++++++++++++++++++++++++++++++---- > ui/gtk.c | 7 +++ > 3 files changed, 144 insertions(+), 8 deletions(-) > > diff --git a/include/ui/gtk.h b/include/ui/gtk.h > index ee6dffd..1e04c0c 100644 > --- a/include/ui/gtk.h > +++ b/include/ui/gtk.h > @@ -24,6 +24,7 @@ > > #if defined(CONFIG_OPENGL) > #include "ui/egl-helpers.h" > +#include "ui/egl-context.h" > #endif > > /* Compatibility define to let us build on both Gtk2 and Gtk3 */ > @@ -50,6 +51,11 @@ typedef struct VirtualGfxConsole { > EGLContext ectx; > EGLSurface esurface; > int glupdates; > + int x, y, w, h; > + GLuint tex_id; > + GLuint fbo_id; > + bool y0_top; > + bool scanout_mode; > #endif > } VirtualGfxConsole; > > @@ -94,6 +100,16 @@ void gd_egl_update(DisplayChangeListener *dcl, > void gd_egl_refresh(DisplayChangeListener *dcl); > void gd_egl_switch(DisplayChangeListener *dcl, > DisplaySurface *surface); > +qemu_gl_context gd_egl_create_context(DisplayChangeListener *dcl, > + struct qemu_gl_params *params); > +void gd_egl_scanout(DisplayChangeListener *dcl, > + uint32_t backing_id, bool backing_y_0_top, > + uint32_t x, uint32_t y, > + uint32_t w, uint32_t h); > +void gd_egl_scanout_flush(DisplayChangeListener *dcl, > + uint32_t x, uint32_t y, uint32_t w, uint32_t h); > void gtk_egl_init(void); > +int gd_egl_make_current(DisplayChangeListener *dcl, > + qemu_gl_context ctx); > > #endif /* UI_GTK_H */ > diff --git a/ui/gtk-egl.c b/ui/gtk-egl.c > index 15b41f2..ae5c7d0 100644 > --- a/ui/gtk-egl.c > +++ b/ui/gtk-egl.c > @@ -21,6 +21,28 @@ > > #include "sysemu/sysemu.h" > > +static void gtk_egl_set_scanout_mode(VirtualConsole *vc, bool scanout) > +{ > + if (vc->gfx.scanout_mode == scanout) { > + return; > + } > + > + vc->gfx.scanout_mode = scanout; > + if (!vc->gfx.scanout_mode) { > + if (vc->gfx.fbo_id) { > + glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, > + GL_COLOR_ATTACHMENT0_EXT, > + GL_TEXTURE_2D, 0, 0); > + glDeleteFramebuffers(1, &vc->gfx.fbo_id); > + vc->gfx.fbo_id = 0; > + } > + if (vc->gfx.surface) { > + surface_gl_destroy_texture(vc->gfx.gls, vc->gfx.ds); > + surface_gl_create_texture(vc->gfx.gls, vc->gfx.ds); > + } > + } > +} > + > /** DisplayState Callbacks (opengl version) **/ > > void gd_egl_init(VirtualConsole *vc) > @@ -50,19 +72,26 @@ void gd_egl_draw(VirtualConsole *vc) > GdkWindow *window; > int ww, wh; > > - if (!vc->gfx.gls || !vc->gfx.ds) { > + if (!vc->gfx.gls) { > return; > } > > - eglMakeCurrent(qemu_egl_display, vc->gfx.esurface, > - vc->gfx.esurface, vc->gfx.ectx); > + if (vc->gfx.scanout_mode) { > + gd_egl_scanout_flush(&vc->gfx.dcl, 0, 0, vc->gfx.w, vc->gfx.h); > + } else { > + if (!vc->gfx.ds) { > + return; > + } > + eglMakeCurrent(qemu_egl_display, vc->gfx.esurface, > + vc->gfx.esurface, vc->gfx.ectx); > > - window = gtk_widget_get_window(vc->gfx.drawing_area); > - gdk_drawable_get_size(window, &ww, &wh); > - surface_gl_setup_viewport(vc->gfx.gls, vc->gfx.ds, ww, wh); > - surface_gl_render_texture(vc->gfx.gls, vc->gfx.ds); > + window = gtk_widget_get_window(vc->gfx.drawing_area); > + gdk_drawable_get_size(window, &ww, &wh); > + surface_gl_setup_viewport(vc->gfx.gls, vc->gfx.ds, ww, wh); > + surface_gl_render_texture(vc->gfx.gls, vc->gfx.ds); > > - eglSwapBuffers(qemu_egl_display, vc->gfx.esurface); > + eglSwapBuffers(qemu_egl_display, vc->gfx.esurface);
> + } > } > > void gd_egl_update(DisplayChangeListener *dcl, > @@ -99,6 +128,7 @@ void gd_egl_refresh(DisplayChangeListener *dcl) > > if (vc->gfx.glupdates) { > vc->gfx.glupdates = 0; > + gtk_egl_set_scanout_mode(vc, false); > gd_egl_draw(vc); > } > } > @@ -128,6 +158,80 @@ void gd_egl_switch(DisplayChangeListener *dcl, > } > } > > +qemu_gl_context gd_egl_create_context(DisplayChangeListener *dcl, > + struct qemu_gl_params *params) > +{ > + VirtualConsole *vc = container_of(dcl, VirtualConsole, gfx.dcl); > + > + eglMakeCurrent(qemu_egl_display, vc->gfx.esurface, > + vc->gfx.esurface, vc->gfx.ectx); > + return qemu_egl_create_context(dcl, params); > +} > + > +void gd_egl_scanout(DisplayChangeListener *dcl, > + uint32_t backing_id, bool backing_y_0_top, > + uint32_t x, uint32_t y, > + uint32_t w, uint32_t h) > +{ > + VirtualConsole *vc = container_of(dcl, VirtualConsole, gfx.dcl); > + > + vc->gfx.x = x; > + vc->gfx.y = y; > + vc->gfx.w = w; > + vc->gfx.h = h; > + vc->gfx.tex_id = backing_id; > + vc->gfx.y0_top = backing_y_0_top; > + > + eglMakeCurrent(qemu_egl_display, vc->gfx.esurface, > + vc->gfx.esurface, vc->gfx.ectx); > + > + if (vc->gfx.tex_id == 0 || vc->gfx.w == 0 || vc->gfx.h == 0) { > + gtk_egl_set_scanout_mode(vc, false); > + return; > + } > + > + gtk_egl_set_scanout_mode(vc, true); > + if (!vc->gfx.fbo_id) { > + glGenFramebuffers(1, &vc->gfx.fbo_id); > + } > + > + glBindFramebuffer(GL_FRAMEBUFFER_EXT, vc->gfx.fbo_id); > + glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, > + GL_TEXTURE_2D, vc->gfx.tex_id, 0); > +} > + looks like this doesn't respect aspect-ratio (like the rest of the zoom code), but that's not new, > +void gd_egl_scanout_flush(DisplayChangeListener *dcl, > + uint32_t x, uint32_t y, uint32_t w, uint32_t h) > +{ > + VirtualConsole *vc = container_of(dcl, VirtualConsole, gfx.dcl); > + GdkWindow *window; > + int ww, wh, y1, y2; > + > + if (!vc->gfx.scanout_mode) { > + return; > + } > + if (!vc->gfx.fbo_id) { > + return; > + } > + > + eglMakeCurrent(qemu_egl_display, vc->gfx.esurface, > + vc->gfx.esurface, vc->gfx.ectx); > + > + glBindFramebuffer(GL_READ_FRAMEBUFFER, vc->gfx.fbo_id); > + glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); > + > + window = gtk_widget_get_window(vc->gfx.drawing_area); > + gdk_drawable_get_size(window, &ww, &wh); > + glViewport(0, 0, ww, wh); > + y1 = vc->gfx.y0_top ? 0 : vc->gfx.h; > + y2 = vc->gfx.y0_top ? vc->gfx.h : 0; > + glBlitFramebuffer(0, y1, vc->gfx.w, y2, > + 0, 0, ww, wh, > + GL_COLOR_BUFFER_BIT, GL_NEAREST); > + > + eglSwapBuffers(qemu_egl_display, vc->gfx.esurface); > +} > + > void gtk_egl_init(void) > { > GdkDisplay *gdk_display = gdk_display_get_default(); > @@ -139,3 +243,12 @@ void gtk_egl_init(void) > > display_opengl = 1; > } > + > +int gd_egl_make_current(DisplayChangeListener *dcl, > + qemu_gl_context ctx) > +{ > + VirtualConsole *vc = container_of(dcl, VirtualConsole, gfx.dcl); > + > + return eglMakeCurrent(qemu_egl_display, vc->gfx.esurface, > + vc->gfx.esurface, ctx); > +} > diff --git a/ui/gtk.c b/ui/gtk.c > index df2a79e..6faf5a5 100644 > --- a/ui/gtk.c > +++ b/ui/gtk.c > @@ -604,6 +604,13 @@ static const DisplayChangeListenerOps dcl_egl_ops = { > .dpy_refresh = gd_egl_refresh, > .dpy_mouse_set = gd_mouse_set, > .dpy_cursor_define = gd_cursor_define, > + > + .dpy_gl_ctx_create = gd_egl_create_context, > + .dpy_gl_ctx_destroy = qemu_egl_destroy_context, > + .dpy_gl_ctx_make_current = gd_egl_make_current, > + .dpy_gl_ctx_get_current = qemu_egl_get_current_context, > + .dpy_gl_scanout = gd_egl_scanout, > + .dpy_gl_update = gd_egl_scanout_flush, > }; > > #endif > -- > 1.8.3.1 > > looks good to me, (and I get stuff rendered fast on screen :) -- Marc-André Lureau