On Fri, 2016-09-16 at 12:13 +0200, Michael Fritscher wrote: > at least in Windows, the GUI doesn't display the CGA/EGA resolution, but > the driver supports them and can be accessed via API. Some (rather old) > games used that for example.
For MacOS I wouldn't fret it. A lot of Apple monitors had a very limited set of resolutions when they weren't single-sync to begin with, so SW had adapted. Cheers, Ben.