On Fri, 2016-09-16 at 12:13 +0200, Michael Fritscher wrote:
> at least in Windows, the GUI doesn't display the CGA/EGA resolution, but 
> the driver supports them and can be accessed via API. Some (rather old) 
> games used that for example.

For MacOS I wouldn't fret it. A lot of Apple monitors had a very
limited set of resolutions when they weren't single-sync to begin
with, so SW had adapted.


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