On Sun, Jul 09, 2017 at 11:19:37 -1000, Richard Henderson wrote: > On 07/08/2017 09:50 PM, Emilio G. Cota wrote: > >This allows us to generate TCG code in parallel. MTTCG already uses > >it, although the next commit pushes down a lock to actually > >perform parallel generation. > > > >User-mode is kept out of this: contention due to concurrent translation > >is more commonly found in full-system mode. > > Um, why do you believe that? Are you suggesting that a multi-threaded > user-only guest is much more likely to share TBs and do much less code > generation total?
Exactly. Also, in user-mode "vCPU threads" (i.e. host threads) come and go all the time, so this doesn't work well with having a single code_gen_buffer, which I assumed was non-negotiable. > At the moment I think it's just a confusing distinction. As proven by some > of the comment adjustments you made. > > >-TCGContext tcg_ctx; > >+TCG_THREAD TCGContext tcg_ctx; > > This is a really large structure, and it's not needed by any of the I/O > threads. We're probably better off dynamically allocating this ourselves > and do something like (snip) Agreed, will look into this. E.