On 11/07/2017 00:13, Emilio G. Cota wrote: > On Mon, Jul 10, 2017 at 17:33:07 -0400, Paolo Bonzini wrote: >> >>> I agree that it would be nice to have the same mechanism for all. >>> >>> The main hurdle I see is how to allow for concurrent code generation while >>> minimizing flushes of the single, fixed-size[*] code_gen_buffer. >>> In user-mode this is tricky because there is no way to bound the number >>> of threads that might be spawned by the guest code (I don't think reading >>> /proc/sys/kernel/threads-max is a viable solution here). >>> >>> Switching to a "__thread *tcg_ctx_ptr" model will help minimize >>> user-mode/softmmu differences though. The only remaining difference would be >>> that user-mode would need tb_lock() around tb_gen_code, whereas softmmu >>> wouldn't, but everything else would be the same. >> >> Hmm, tb_gen_code is already protected by mmap_lock in linux-user, so you >> wouldn't >> get any parallelism. On the other hand, you could just say that the >> fixed-size >> code_gen_buffer is protected by mmap_lock, which doesn't exist for softmmu. > > Yes. tb_lock/mmap_lock, or like they're called in some asserts, memory_lock. > > A way to get some parallelism in user-mode given the constraints > would be to share regions among TCG threads. Threads would still need to take > a per-region lock, but it wouldn't be a global lock so that would scale > better. > > I'm not sure we really need that much parallelism for code generation in > user-mode, > though. So I wouldn't focus on this until seeing benchmarks that have a clear > bottleneck due to "memory_lock".
I agree. Still, we could minimize the differences by protecting tb_gen_code only with mmap_lock, instead of mmap_lock+tb_lock. Paolo