On 08/09/17 09:26, Paolo Bonzini wrote: > On 09/08/2017 03:06, Laszlo Ersek wrote: >>> 20.14% qemu-system-x86_64 [.] render_memory_region >>> 17.14% qemu-system-x86_64 [.] subpage_register >>> 10.31% qemu-system-x86_64 [.] int128_add >>> 7.86% qemu-system-x86_64 [.] addrrange_end >>> 7.30% qemu-system-x86_64 [.] int128_ge >>> 4.89% qemu-system-x86_64 [.] int128_nz >>> 3.94% qemu-system-x86_64 [.] phys_page_compact >>> 2.73% qemu-system-x86_64 [.] phys_map_node_alloc > > Yes, this is the O(n^3) thing. An optimized build should be faster > because int128 operations will be inlined and become much more efficient. > >> With this patch, I only tested the "93 devices" case, as the slowdown >> became visible to the naked eye from the trace messages, as the firmware >> enabled more and more BARs / command registers (and inversely, the >> speedup was perceivable when the firmware disabled more and more BARs / >> command registers). > > This is an interesting observation, and it's expected. Looking at the > O(n^3) complexity more in detail you have N operations, where the "i"th > operates on "i" DMA address spaces, all of which have at least "i" > memory regions (at least 1 BAR per device).
- Can you please give me a pointer to the code where the "i"th operation works on "i" DMA address spaces? (Not that I dream about patching *that* code, wherever it may live :) ) - You mentioned that changing this is on the ToDo list. I couldn't find it under <https://wiki.qemu.org/index.php/ToDo>. Is it tracked somewhere else? (I'm not trying to urge any changes in the area, I'd just like to learn about the code & the tracker item, if there's one.) Thanks! Laszlo > > So the total cost is sum i=1..N i^2 = N(N+1)(2N+1)/6 = O(n^3). > Expressing it as a sum shows why it gets slower as time progresses. > > The solution is to note that those "i" address spaces are actually all > the same, so we can get it down to sum i=1..N i = N(N+1)/2 = O(n^2). > > Thanks, > > Paolo >