* Marc-André Lureau (marcandre.lur...@gmail.com) wrote: > Hi > > On Mon, Sep 18, 2017 at 10:37 AM, Peter Xu <pet...@redhat.com> wrote: > > On Fri, Sep 15, 2017 at 01:14:47PM +0200, Marc-André Lureau wrote: > >> Hi > >> > >> On Thu, Sep 14, 2017 at 9:46 PM, Peter Xu <pet...@redhat.com> wrote: > >> > On Thu, Sep 14, 2017 at 07:53:15PM +0100, Dr. David Alan Gilbert wrote: > >> >> * Marc-André Lureau (marcandre.lur...@gmail.com) wrote: > >> >> > Hi > >> >> > > >> >> > On Thu, Sep 14, 2017 at 9:50 AM, Peter Xu <pet...@redhat.com> wrote: > >> >> > > This series was born from this one: > >> >> > > > >> >> > > > >> >> > > https://lists.gnu.org/archive/html/qemu-devel/2017-08/msg04310.html > >> >> > > > >> >> > > The design comes from Markus, and also the whole-bunch-of > >> >> > > discussions > >> >> > > in previous thread. My heartful thanks to Markus, Daniel, Dave, > >> >> > > Stefan, etc. on discussing the topic (...again!), providing shiny > >> >> > > ideas and suggestions. Finally we got such a solution that seems to > >> >> > > satisfy everyone. > >> >> > > > >> >> > > I re-started the versioning since this series is totally different > >> >> > > from previous one. Now it's version 1. > >> >> > > > >> >> > > In case new reviewers come along the way without reading previous > >> >> > > discussions, I will try to do a summary on what this is all about. > >> >> > > > >> >> > > What is OOB execution? > >> >> > > ====================== > >> >> > > > >> >> > > It's the shortcut of Out-Of-Band execution, its name is given by > >> >> > > Markus. It's a way to quickly execute a QMP request. Say, > >> >> > > originally > >> >> > > QMP is going throw these steps: > >> >> > > > >> >> > > JSON Parser --> QMP Dispatcher --> Respond > >> >> > > /|\ (2) (3) | > >> >> > > (1) | \|/ (4) > >> >> > > +--------- main thread --------+ > >> >> > > > >> >> > > The requests are executed by the so-called QMP-dispatcher after the > >> >> > > JSON is parsed. If OOB is on, we run the command directly in the > >> >> > > parser and quickly returns. > >> >> > > >> >> > All commands should have the "id" field mandatory in this case, else > >> >> > the client will not distinguish the replies coming from the last/oob > >> >> > and the previous commands. > >> >> > > >> >> > This should probably be enforced upfront by client capability checks, > >> >> > more below. > >> > > >> > Hmm yes since the oob commands are actually running in async way, > >> > request ID should be needed here. However I'm not sure whether > >> > enabling the whole "request ID" thing is too big for this "try to be > >> > small" oob change... And IMHO it suites better to be part of the whole > >> > async work (no matter which implementation we'll use). > >> > > >> > How about this: we make "id" mandatory for "run-oob" requests only. > >> > For oob commands, they will always have ID then no ordering issue, and > >> > we can do it async; for the rest of non-oob commands, we still allow > >> > them to go without ID, and since they are not oob, they'll always be > >> > done in order as well. Would this work? > >> > >> This mixed-mode is imho more complicated to deal with than having the > >> protocol enforced one way or the other, but that should work. > >> > >> > > >> >> > > >> >> > > Yeah I know in current code the parser calls dispatcher directly > >> >> > > (please see handle_qmp_command()). However it's not true again > >> >> > > after > >> >> > > this series (parser will has its own IO thread, and dispatcher will > >> >> > > still be run in main thread). So this OOB does brings something > >> >> > > different. > >> >> > > > >> >> > > There are more details on why OOB and the difference/relationship > >> >> > > between OOB, async QMP, block/general jobs, etc.. but IMHO that's > >> >> > > slightly out of topic (and believe me, it's not easy for me to > >> >> > > summarize that). For more information, please refers to [1]. > >> >> > > > >> >> > > Summary ends here. > >> >> > > > >> >> > > Some Implementation Details > >> >> > > =========================== > >> >> > > > >> >> > > Again, I mentioned that the old QMP workflow is this: > >> >> > > > >> >> > > JSON Parser --> QMP Dispatcher --> Respond > >> >> > > /|\ (2) (3) | > >> >> > > (1) | \|/ (4) > >> >> > > +--------- main thread --------+ > >> >> > > > >> >> > > What this series does is, firstly: > >> >> > > > >> >> > > JSON Parser QMP Dispatcher --> Respond > >> >> > > /|\ | /|\ (4) | > >> >> > > | | (2) | (3) | (5) > >> >> > > (1) | +-----> | \|/ > >> >> > > +--------- main thread <-------+ > >> >> > > > >> >> > > And further: > >> >> > > > >> >> > > queue/kick > >> >> > > JSON Parser ======> QMP Dispatcher --> Respond > >> >> > > /|\ | (3) /|\ (4) | > >> >> > > (1) | | (2) | | (5) > >> >> > > | \|/ | \|/ > >> >> > > IO thread main thread <-------+ > >> >> > > >> >> > Is the queue per monitor or per client? > >> > > >> > The queue is currently global. I think yes maybe at least we can do it > >> > per monitor, but I am not sure whether that is urgent or can be > >> > postponed. After all now QMPRequest (please refer to patch 11) is > >> > defined as (mon, id, req) tuple, so at least "id" namespace is > >> > per-monitor. > >> > > >> >> > And is the dispatching going > >> >> > to be processed even if the client is disconnected, and are new > >> >> > clients going to receive the replies from previous clients > >> >> > commands? > >> > > >> > [1] > >> > > >> > (will discuss together below) > >> > > >> >> > I > >> >> > believe there should be a per-client context, so there won't be "id" > >> >> > request conflicts. > >> > > >> > I'd say I am not familiar with this "client" idea, since after all > >> > IMHO one monitor is currently designed to mostly work with a single > >> > client. Say, unix sockets, telnet, all these backends are only single > >> > channeled, and one monitor instance can only work with one client at a > >> > time. Then do we really need to add this client layer upon it? IMHO > >> > the user can just provide more monitors if they wants more clients > >> > (and at least these clients should know the existance of the others or > >> > there might be problem, otherwise user2 will fail a migration, finally > >> > noticed that user1 has already triggered one), and the user should > >> > manage them well. > >> > >> qemu should support a management layer / libvirt restart/reconnect. > >> Afaik, it mostly work today. There might be a cases where libvirt can > >> be confused if it receives a reply from a previous connection command, > >> but due to the sync processing of the chardev, I am not sure you can > >> get in this situation. By adding "oob" commands and queuing, the > >> client will have to remember which was the last "id" used, or it will > >> create more conflict after a reconnect. > >> > >> Imho we should introduce the client/connection concept to avoid this > >> confusion (unexpected reply & per client id space). > > > > Hmm I agree that the reconnect feature would be nice, but if so IMHO > > instead of throwing responses away when client disconnect, we should > > really keep them, and when the client reconnects, we queue the > > responses again. > > > > I think we have other quite simple ways to solve the "unexpected > > reply" and "per-client-id duplication" issues you have mentioned. > > > > Firstly, when client gets unexpected replies ("id" field not in its > > own request queue), the client should just ignore that reply, which > > seems natural to me. > > The trouble is that it may legitimately use the same "id" value for > new requests. And I don't see a simple way to handle that without > races.
Under what circumstances can it reuse the same ID for new requests? Can't we simply tell it not to? Dave > > > > Then, if client disconnected and reconnected, it should not have the > > problem to generate duplicated id for request, since it should know > > what requests it has sent already. A simplest case I can think of is, > > the ID should contains the following tuple: > > If you assume the "same" client will recover its state, yes. > > > > > (client name, client unique ID, request ID) > > > > Here "client name" can be something like "libvirt", which is the name > > of client application; > > > > "client unique ID" can be anything generated when client starts, it > > identifies a single client session, maybe a UUID. > > > > "request ID" can be a unsigned integer starts from zero, and increases > > each time the client sends one request. > > This is introducing session handling, and can be done in server side > only without changes in the protocol I believe. > > > > > I believe current libvirt is using "client name" + "request ID". It's > > something similar (after all I think we don't normally have >1 libvirt > > to manage single QEMU, so I think it should be good enough). > > I am not sure we should base our protocol usage assumptions based on > libvirt only, but rather on what is possible today (like queuing > requests in the socket etc..). > > > Then even if client disconnect and reconnect, request ID won't lose, > > and no duplication would happen IMHO. > > > >> > >> > > >> >> > > >> >> > > > >> >> > > Then it introduced the "allow-oob" parameter in QAPI schema to > >> >> > > define > >> >> > > commands, and "run-oob" flag to let oob-allowed command to run in > >> >> > > the > >> >> > > parser. > >> >> > > >> >> > From a protocol point of view, I find that "run-oob" distinction per > >> >> > command a bit pointless. It helps with legacy client that wouldn't > >> >> > expect out-of-order replies if qemu were to run oob commands oob by > >> >> > default though. > >> > > >> > After all oob somehow breaks existing rules or sync execution. I > >> > thought the more important goal was at least to keep the legacy > >> > behaviors when adding new things, no? > >> > >> Of course we have to keep compatibily. What do you mean by "oob > >> somehow breaks existing rules or sync execution"? oob means queuing > >> and unordered reply support, so clearly this is breaking the current > >> "mostly ordered" behaviour (mostly because events may still come any > >> time..., and the reconnect issue discussed above). > > > > Yes. That's what I mean, it breaks the synchronous scemantic. But > > I should definitely not call it a "break" though since old clients > > will work perfectly fine with it. Sorry for the bad wording. > > > >> > >> >> > Clients shouldn't care about how/where a command is > >> >> > being queued or not. If they send a command, they want it processed as > >> >> > quickly as possible. However, it can be interesting to know if the > >> >> > implementation of the command will be able to deliver oob, so that > >> >> > data in the introspection could be useful. > >> >> > > >> >> > I would rather propose a client/server capability in qmp_capabilities, > >> >> > call it "oob": > >> >> > > >> >> > This capability indicates oob commands support. > >> >> > >> >> The problem is indicating which commands support oob as opposed to > >> >> indicating whether oob is present at all. Future versions will > >> >> probably make more commands oob-able and a client will want to know > >> >> whether it can rely on a particular command being non-blocking. > >> > > >> > Yes. > >> > > >> > And IMHO we don't urgently need that "whether the server globally > >> > supports oob" thing. Client can just know that from query-qmp-schema > >> > already - there will always be the "allow-oob" new field for command > >> > typed entries. IMHO that's a solid hint. > >> > > >> > But I don't object to return it as well in qmp_capabilities. > >> > >> Does it feel right that the client can specify how the command are > >> processed / queued ? Isn't it preferable to leave that to the server > >> to decide? Why would a client specify that? And should the server be > >> expected to behave differently? What the client needs to be able is to > >> match the unordered replies, and that can be stated during cap > >> negotiation / qmp_capabilties. The server is expected to do a best > >> effort to handle commands and their priorities. If the client needs > >> several command queue, it is simpler to open several connection rather > >> than trying to fit that weird priority logic in the protocol imho. > > > > Sorry I may have missed the point here. We were discussing about a > > global hint for "oob" support, am I right? Then, could I ask what's > > the "weird priority logic" you mentioned? > > I call per-message oob hint a kind of priority logic, since you can > make the same request without oob in the same session and in parallel. > > >> > >> > > >> >> > >> >> > An oob command is a regular client message request with the "id" > >> >> > member mandatory, but the reply may be delivered > >> >> > out of order by the server if the client supports > >> >> > it too. > >> >> > > >> >> > If both the server and the client have the "oob" capability, the > >> >> > server can handle new client requests while previous requests are > >> >> > being > >> >> > processed. > >> >> > > >> >> > If the client doesn't have the "oob" capability, it may still call > >> >> > an oob command, and make multiple outstanding calls. In this case, > >> >> > the commands are processed in order, so the replies will also be in > >> >> > order. The "id" member isn't mandatory in this case. > >> >> > > >> >> > The client should match the replies with the "id" member associated > >> >> > with the requests. > >> >> > > >> >> > When a client is disconnected, the pending commands are not > >> >> > necessarily cancelled. But the future clients will not get replies > >> >> > from > >> >> > commands they didn't make (they might, however, receive side-effects > >> >> > events). > >> >> > >> >> What's the behaviour on the current monitor? > >> > > >> > Yeah I want to ask the same question, along with questioning about > >> > above [1]. > >> > > >> > IMHO this series will not change the behaviors of these, so IMHO the > >> > behaviors will be the same before/after this series. E.g., when client > >> > dropped right after the command is executed, I think we will still > >> > execute the command, though we should encounter something odd in > >> > monitor_json_emitter() somewhere when we want to respond. And it will > >> > happen the same after this series. > >> > >> I think it can get worse after your series, because you queue the > >> commands, so clearly a new client can get replies from an old client > >> commands. As said above, I am not convinced you can get in that > >> situation with current code. > > > > Hmm, seems so. But would this a big problem? > > > > I really think the new client should just throw that response away if > > it does not really know that response (from peeking at "id" field), > > just like my opinion above. > > This is a high expectation. > > > -- > Marc-André Lureau -- Dr. David Alan Gilbert / dgilb...@redhat.com / Manchester, UK