Small cleanup. Also drop the special backspace handling, kbd_put_qcode_console() learned to handle that meanwhile. And sdl2_process_key is never called with scon == NULL.
Signed-off-by: Gerd Hoffmann <kra...@redhat.com> --- ui/sdl2-input.c | 7 +++---- 1 file changed, 3 insertions(+), 4 deletions(-) diff --git a/ui/sdl2-input.c b/ui/sdl2-input.c index ae52d548f6..78241c2a98 100644 --- a/ui/sdl2-input.c +++ b/ui/sdl2-input.c @@ -39,20 +39,19 @@ void sdl2_process_key(struct sdl2_console *scon, SDL_KeyboardEvent *ev) { int qcode; - QemuConsole *con = scon ? scon->dcl.con : NULL; + QemuConsole *con = scon->dcl.con; if (ev->keysym.scancode >= qemu_input_map_usb_to_qcode_len) { return; } - qcode = qemu_input_map_usb_to_qcode[ev->keysym.scancode]; kbd_state_key_event(scon->kbd, qcode, ev->type == SDL_KEYDOWN); if (!qemu_console_is_graphic(con)) { bool ctrl = kbd_state_modifier_get(scon->kbd, KBD_MOD_CTRL); if (ev->type == SDL_KEYDOWN) { - switch (ev->keysym.scancode) { - case SDL_SCANCODE_RETURN: + switch (qcode) { + case Q_KEY_CODE_RET: kbd_put_keysym_console(con, '\n'); break; default: -- 2.9.3