Sometimes interrupt event comes at the same time with the virtual timers. In this case replay tries to proceed the timers, because deadline for them is zero. This patch allows processing interrupts and exceptions by entering the vCPU execution loop, when deadline is zero, but checkpoint associated with virtual timers is not ready to be replayed.
Signed-off-by: Pavel Dovgalyuk <pavel.dovgal...@ispras.ru> --- v2: - changed replay mode check condition --- accel/tcg/tcg-cpus-icount.c | 8 +++++++- 1 file changed, 7 insertions(+), 1 deletion(-) diff --git a/accel/tcg/tcg-cpus-icount.c b/accel/tcg/tcg-cpus-icount.c index 9f45432275..8ed485db01 100644 --- a/accel/tcg/tcg-cpus-icount.c +++ b/accel/tcg/tcg-cpus-icount.c @@ -81,7 +81,13 @@ void icount_handle_deadline(void) int64_t deadline = qemu_clock_deadline_ns_all(QEMU_CLOCK_VIRTUAL, QEMU_TIMER_ATTR_ALL); - if (deadline == 0) { + /* + * Instructions, interrupts, and exceptions are processed in cpu-exec. + * Don't interrupt cpu thread, when these events are waiting + * (i.e., there is no checkpoint) + */ + if (deadline == 0 + && (replay_mode != REPLAY_MODE_PLAY || replay_has_checkpoint())) { icount_notify_aio_contexts(); } }