Hi, > > Can you try ditch the QEMU_ALLOCATED_FLAG check added by the commit? > > Commit cb8962c146 drops the QEMU_ALLOCATED_FLAG check: if I add it back in > with the following diff on top then everything works again:
Ah, the other way around. > diff --git a/ui/console.c b/ui/console.c > index 365a2c14b8..decae4287f 100644 > --- a/ui/console.c > +++ b/ui/console.c > @@ -2400,11 +2400,12 @@ static void vc_chr_open(Chardev *chr, > > void qemu_console_resize(QemuConsole *s, int width, int height) > { > - DisplaySurface *surface; > + DisplaySurface *surface = qemu_console_surface(s); > > assert(s->console_type == GRAPHIC_CONSOLE); > > - if (qemu_console_get_width(s, -1) == width && > + if (surface && (surface->flags & QEMU_ALLOCATED_FLAG) && > + qemu_console_get_width(s, -1) == width && > qemu_console_get_height(s, -1) == height) { > return; > } > > > Which depth changes triggers this? Going from direct color to a > > paletted mode? > > A quick test suggests anything that isn't 32-bit colour is affected. Hmm, I think the commit should simply be reverted. Short-cutting the qemu_console_resize() call is only valid in case the current surface was created by qemu_console_resize() too. When it is something else -- typically a surface backed by vga vram -- it's not. Looking at the QEMU_ALLOCATED_FLAG checks exactly that ... take care, Gerd