Hi On Fri, Jun 17, 2022 at 1:56 PM Gerd Hoffmann <kra...@redhat.com> wrote: > > Hi, > > > > Can you try ditch the QEMU_ALLOCATED_FLAG check added by the commit? > > > > Commit cb8962c146 drops the QEMU_ALLOCATED_FLAG check: if I add it back in > > with the following diff on top then everything works again: > > Ah, the other way around. > > > diff --git a/ui/console.c b/ui/console.c > > index 365a2c14b8..decae4287f 100644 > > --- a/ui/console.c > > +++ b/ui/console.c > > @@ -2400,11 +2400,12 @@ static void vc_chr_open(Chardev *chr, > > > > void qemu_console_resize(QemuConsole *s, int width, int height) > > { > > - DisplaySurface *surface; > > + DisplaySurface *surface = qemu_console_surface(s); > > > > assert(s->console_type == GRAPHIC_CONSOLE); > > > > - if (qemu_console_get_width(s, -1) == width && > > + if (surface && (surface->flags & QEMU_ALLOCATED_FLAG) && > > + qemu_console_get_width(s, -1) == width && > > qemu_console_get_height(s, -1) == height) { > > return; > > } > > > > > Which depth changes triggers this? Going from direct color to a > > > paletted mode? > > > > A quick test suggests anything that isn't 32-bit colour is affected. > > Hmm, I think the commit should simply be reverted. > > Short-cutting the qemu_console_resize() call is only valid in case the > current surface was created by qemu_console_resize() too. When it is > something else -- typically a surface backed by vga vram -- it's not. > Looking at the QEMU_ALLOCATED_FLAG checks exactly that ...
Oh ok, it might be worth adding a comment to clarify that. By reverting, we are going back to the situation where qemu_console_resize() will create a needless surface when rendering with GL. As I tried to explain in the commit message, it will need more changes to prevent that. I can take a look later.