From: Bin Meng <bin.m...@windriver.com> The maximum number of wait objects for win32 should be MAXIMUM_WAIT_OBJECTS, not MAXIMUM_WAIT_OBJECTS + 1.
Signed-off-by: Bin Meng <bin.m...@windriver.com> --- util/main-loop.c | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/util/main-loop.c b/util/main-loop.c index f00a25451b..f15d8e7d12 100644 --- a/util/main-loop.c +++ b/util/main-loop.c @@ -363,10 +363,10 @@ void qemu_del_polling_cb(PollingFunc *func, void *opaque) /* Wait objects support */ typedef struct WaitObjects { int num; - int revents[MAXIMUM_WAIT_OBJECTS + 1]; - HANDLE events[MAXIMUM_WAIT_OBJECTS + 1]; - WaitObjectFunc *func[MAXIMUM_WAIT_OBJECTS + 1]; - void *opaque[MAXIMUM_WAIT_OBJECTS + 1]; + int revents[MAXIMUM_WAIT_OBJECTS]; + HANDLE events[MAXIMUM_WAIT_OBJECTS]; + WaitObjectFunc *func[MAXIMUM_WAIT_OBJECTS]; + void *opaque[MAXIMUM_WAIT_OBJECTS]; } WaitObjects; static WaitObjects wait_objects = {0}; -- 2.34.1