Richard Henderson <richard.hender...@linaro.org> writes:
> When allocating a temp to the stack frame, consider the > base type and allocate all parts at once. > > Signed-off-by: Richard Henderson <richard.hender...@linaro.org> > --- > tcg/tcg.c | 30 ++++++++++++++++++++++-------- > 1 file changed, 22 insertions(+), 8 deletions(-) > > diff --git a/tcg/tcg.c b/tcg/tcg.c > index ffddda96ed..ff30f5e141 100644 > --- a/tcg/tcg.c > +++ b/tcg/tcg.c > @@ -3264,11 +3264,12 @@ static bool liveness_pass_2(TCGContext *s) > > static void temp_allocate_frame(TCGContext *s, TCGTemp *ts) > { > - int size = tcg_type_size(ts->type); > - int align; > intptr_t off; > + int size, align; > > - switch (ts->type) { > + /* When allocating an object, look at the full type. */ > + size = tcg_type_size(ts->base_type); > + switch (ts->base_type) { > case TCG_TYPE_I32: > align = 4; > break; > @@ -3299,13 +3300,26 @@ static void temp_allocate_frame(TCGContext *s, > TCGTemp *ts) > tcg_raise_tb_overflow(s); > } > s->current_frame_offset = off + size; > - > - ts->mem_offset = off; > #if defined(__sparc__) > - ts->mem_offset += TCG_TARGET_STACK_BIAS; > + off += TCG_TARGET_STACK_BIAS; > #endif > - ts->mem_base = s->frame_temp; > - ts->mem_allocated = 1; > + > + /* If the object was subdivided, assign memory to all the parts. */ > + if (ts->base_type != ts->type) { > + int part_size = tcg_type_size(ts->type); > + int part_count = size / part_size; > + > + ts -= ts->temp_subindex; This seems a bit magic to me. Are we saying we always know there are TCGTemps "behind" ts because that is implied by temp_subindex? I guess: for (i = 1; i < n; ++i) { TCGTemp *ts2 = tcg_temp_alloc(s); in tcg_temp_new_internal() implies this? Maybe a comment like "tcg_temp_new_internal() ensures all TCGTemps with subindexes will be sequential to the first part in memory"? > + for (int i = 0; i < part_count; ++i) { > + ts[i].mem_offset = off + i * part_size; > + ts[i].mem_base = s->frame_temp; > + ts[i].mem_allocated = 1; > + } > + } else { > + ts->mem_offset = off; > + ts->mem_base = s->frame_temp; > + ts->mem_allocated = 1; > + } > } It might be worth doing some documentation of the various parts of TCGTemp to help follow this. Otherwise: Reviewed-by: Alex Bennée <alex.ben...@linaro.org> -- Alex Bennée Virtualisation Tech Lead @ Linaro