On Tue, Jan 31, 2023 at 3:15 PM Dmitry Osipenko <dmitry.osipe...@collabora.com> wrote: > > Hello, > > On 1/30/23 20:00, Alex Bennée wrote: > > > > Antonio Caggiano <antonio.caggi...@collabora.com> writes: > > > >> This series of patches enables support for the Venus VirtIO-GPU Vulkan > >> driver by adding some features required by the driver: > >> > >> - CONTEXT_INIT > >> - HOSTMEM > >> - RESOURCE_UUID > >> - BLOB_RESOURCES > >> > >> In addition to these features, Venus capset support was required > >> together with the implementation for Virgl blob resource commands. > > > > I managed to apply to current master but I needed a bunch of patches to > > get it to compile with my old virgl: > > Thank you for reviewing and testing the patches! Antonio isn't working > on Venus anymore, I'm going to continue this effort. Last year we > stabilized some of the virglrenderer Venus APIs, this year Venus may > transition to supporting per-context fences only and require to init a > renderserver, which will result in a more changes to Qemu. I'm going to > wait a bit for Venus to settle down and then make a v4. > > In the end we will either need to add more #ifdefs if we will want to > keep supporting older virglrenderer versions in Qemu, or bump the min > required virglrenderer version.
Hi Dmitry, Thanks for working on this, it's great to see QEMU graphics moving forward. I noticed a few things from your patchset: 1) Older versions of virglrenderer -- supported or not? As you alluded to, there have been significant changes to virglrenderer since the last QEMU graphics update. For example, the asynchronous callback introduces an entirely different and incompatible way to signal fence completion. Notionally, QEMU must support older versions of virglrenderer, though in practice I'm not sure how much that is true. If we want to keep up the notion that older versions must be supported, you'll need: a) virtio-gpu-virgl.c b) virtio-gpu-virgl2.c (or an equivalent) Similarly for the vhost-user paths (if you want to support that). If older versions of virglrenderer don't need to be supported, then that would simplify the amount of additional paths/#ifdefs. 2) Additional context type: gfxstream [i]? One of the major motivations for adding context types in the virtio-gpu spec was supporting gfxstream. gfxstream is used in the Android Studio emulator (a variant of QEMU) [ii], among other places. That would move the Android emulator closer to the goal of using upstream QEMU for everything. If (1) is resolved, I don't think it's actually too bad to add gfxstream support. We just need an additional layer of dispatch between virglrenderer and gfxstream (thus, virtio-gpu-virgl2.c would be renamed virtio-gpu-context-types.c or something similar). The QEMU command line will have to be modified to pass in the enabled context type (--context={virgl, venus, gfxstream}). crosvm has been using the same trick. If (1) is resolved in v4, I would estimate adding gfxstream support would at max take 1-2 months for a single engineer. I'm not saying gfxstream need necessarily be a part of a v5 patch-stack, but given this patch-stack has been around for 1 year plus, it certainly could be. We can certainly design things in such a way that adding gfxstream is easy subsequently. The hardest part is actually package management (Debian) for gfxstream, but those can be resolved. I'm not sure exactly how QEMU accelerated graphics are utilized in user-facing actual products currently, so not sure what the standard is. What do QEMU maintainers and users think about these issues, particularly about the potential gfxstream addition in QEMU as a context type? We are most interested in Android guests. [i] https://android.googlesource.com/device/generic/vulkan-cereal/ [ii] https://developer.android.com/studio/run/emulator > > -- > Best regards, > Dmitry > >