On 28 February 2012 03:13, Evgeny Voevodin <e.voevo...@samsung.com> wrote: > I wanted to get some feedback and points to show up a direction to move in > this field. > And qomification of translation caches is an interesting suggestion I think.
If you're serious about multithreading TCG then I think the first steps are: * fix existing race conditions * think very hard * come up with an overall design for what you're proposing You won't get there by incremental steps unless you know where you're going... -- PMM