On 28 February 2012 03:13, Evgeny Voevodin <e.voevo...@samsung.com> wrote:
> I wanted to get some feedback and points to show up a direction to move in
> this field.
> And qomification of translation caches is an interesting suggestion I think.

If you're serious about multithreading TCG then I think the first
steps are:
 * fix existing race conditions
 * think very hard
 * come up with an overall design for what you're proposing

You won't get there by incremental steps unless you know where
you're going...

-- PMM

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