On Mon, Oct 08, 2012 at 06:43:37PM +0200, Sandro Santilli wrote: > On Mon, Oct 08, 2012 at 05:52:39PM +0200, Sandro Santilli wrote: > > On Mon, Oct 08, 2012 at 05:16:29PM +0200, Giuseppe Sucameli wrote: > > > On Mon, Oct 8, 2012 at 5:14 PM, Sandro Santilli <[email protected]> wrote: > > > > On Mon, Oct 08, 2012 at 05:11:21PM +0200, Sandro Santilli wrote: > > > >> On Mon, Oct 08, 2012 at 06:08:04PM +0300, Alexander Bruy wrote: > > > >> > But it is still possible to symlink core plugin dir to > > > >> > ~/.qgis/python/plugins/ > > > >> > create temporary makefile to compile ui and start hacking. > > > >> > > > >> "create temporary makefile" doesn't seem that straightforward, but > > > >> sounds like the shortest path. Hopefully I can just symlink the > > > >> Makefile > > > >> in the build tree... > > > > > > > > Well, it wasn't enough: > > > > > > > > ImportError: No module named ui_DlgDbError > > > > > > which makefile are you using? > > > > Makefile -> ../../../b/python/plugins/db_manager/Makefile > > > > Where ../../../b is my build tree, so the Makefile generated > > by cmake. > > So I think the ui_DlgDbError is being generated but in _build_ tree, > while the icon are only in _source_ tree. As a consequence there's > no way to find a directory with everything needed in it to use > for testing purposes. Is then the only solution to have the plugins > installed under the output/ dir at build time ? What's blocking > that fix ? Can I help in any way ?
Wrong analysis, same problem when building in source tree: ImportError: No module named ui_DlgDbError The only way to really try the plugin is by installing the whole qgis, which is very unrecommended. --strk; _______________________________________________ Qgis-developer mailing list [email protected] http://lists.osgeo.org/mailman/listinfo/qgis-developer
