Hi all,

I personally would prefer two plugins, one with CAD-like functions (constructing, snap to middle of line etc.) and one with more GIS-like editing functions (clip, fill holes and the like). If you look at the current CAD-Tools plugin it is already pretty crowded but we are talking about at least the double amount of functions. Implementing the plugins in Python could create more support in programming from the community (I have no idea about performance, though).

my 2ct

Bernhard

Am 24.04.2013 16:37, schrieb Antonio Locandro:
Would it be possible as a first interaction if all the CAD/Drawing tools
be merged into a single plugin so the plugin library be less crowded and
we knew exactly what tools are available?

I disagree that some users wont be interested in this tools, some users
are just doing analysis and that is fine but to be able to perform
analysis and models you sometimes have to create the data, having the
tools to create the data is part of every COTS GIS software and it
should be part of QGIS. Of course if a user is just doing analysis he
would just hide the tools

**Antonio Locandro
------------------------------------------------------------------------
From: [email protected]
Date: Wed, 24 Apr 2013 12:57:03 +0000
To: [email protected]
CC: [email protected]
Subject: Re: [Qgis-developer] Make QGIS interact with LibreCAD.

2013/4/22 Andreas Neumann <[email protected] <mailto:[email protected]>>

    I would prefer if most of the editing tools would be available in core
    - - and if possible - implemented in C++.


I'm not sure if I agree with that : getting a snapping engine that works
smoothly will require a lot of tweaking, which is a pain in C++ compared
to python.

Also, some user will be interested in adapting the snapping engine to
suit their particular habits, which is easy when working with python
plugins. And some other users won't be interested at all in this kind of
tools.

About the problem of installing multiple plugins : it would of course be
much more elegant if all the CAD-drawing related tools were neatly
packed in one plugin, which could then even be preinstalled or "featured".



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