Le 2015-07-23 10:22, Hugo Mercier a écrit :
On 22/07/2015 21:26, Tim Sutton wrote:
Hi
On 22 Jul 2015, at 14:52, Paolo Cavallini <[email protected]
<mailto:[email protected]>> wrote:
Il 22/07/2015 11:48, Julien Michel ha scritto:
Hi Qgis developers,
I wrote a small library called Ice which is able to render raster
(and
Hi all,
I have seen ti in action during the recent FOSS4G, and I have been
really impressed by its speed and capabilities. I think it would be a
grat addition to QGIS, as either a main or alternative renderer.
As nice as the idea is, I think it will be quite a massive undertaking
and we would break all the beautiful (ok and ugly) cartography that
people have come up with using the rich array of rendering styles that
QGIS currently has. I would also like to see a native OpenGL renderer
one day so that we can start to thing about native 3D support. Maybe
it
would be nice to make a patch that lets you swap between Qt rendering
backend and Ice, but honestly its probably a lot of work and may just
fade away like the old mapnick renderer did…
I agree.
To go toward OpenGL and then 3D support, we may start by finding a way
to send 2D draw primitives to an OpenGL context. This way we would have
all the current QGIS symbology support and it will be transparent for
the end user.
Is it not the usecase covered by Qt3D 2.0 ?
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