Hi Harrissou,
I tried to understand the question and the history of the QEP and PR
discussions.
I think nobody can answer as long as such algorithm are so difficult to
understand.
They will indeed never be used in real life if users need to retro
engineer the algorithm, just like you did with Hefni.
Can I gently ask the developers originating this feature to make a
pedagogic effort towards our users, and in this effort save our
documentation team from such headaches?
If there is a real use case, please also use real life data to
illustrate it. Test samples with square and triangles are not helping
that much.
All the best
Régis
On 11/21/25 10:17, DelazJ via QGIS-Developer wrote:
Hi devs,
I didn't get any reply so I wonder if it is because nobody knows,
nobody cares, or something else...
Other than the concern of "adding/keeping a broken tool" in QGIS, we
have a PR in the docs we don't really know how to finalize, so a
feedback would be appreciated.
Thanks.
Regards,
Harrissou (for the docs team)
Le mar. 28 oct. 2025 à 10:38, DelazJ <[email protected]> a écrit :
Hi Devs,
In the "Geometry checker" core plugin, there is that option
called "Polygons must follow boundaries of layer ...", of which a
Processing alg "Polygons exceeding boundaries" was recently created.
While testing the algorithm in order to properly document it, we
came across weird results (also output by the geometry checker)
that we are unable to explain/understand their coherence.
Issues and discussion are availabel at
https://github.com/qgis/QGIS/issues/63454 and
https://github.com/qgis/QGIS-Documentation/pull/10314#issuecomment-3425649278
1/ Does anyone *KNOW* how this option is really supposed to check?
and understand the logic behind the output?
2/ If there is agreement that this tool does not adress any real
use case, is it something we want to keep in QGIS (in this state)?
Looking forward to your replies.
Regards,
Harrissou
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