Hi Greg,

Thanks so much for your inputs.

> Why do you it "should include reimplementing..."?  That's a decision
> that the answer to the previous question is that ratings are so
> important that any cost to properly implement is justified.  I see no
> basis to decide that.

I apologize if it sounds like a decision. I was just explaining the idea
based on previous suggestions.

> IMHO plugins should have a public forge or at least an issue tracker.
> (Speaking of Free Software norms, that shouldn't be on github!)  People
> that want to make suggestions to plugin authors can use that.  I have
> filed issues to plugins, with varying effects.

Sure, that makes total sense.

> Another aspect of this is that popular voting, even if we somehow ensure
> that each voter is a community member, that all votes are cast by
> humans, and that no human community member can vote with two or more
> identities, is that opinions need to be considered in light of the
> experience/reputation of the voter.
> I see this voting system as sufficiently problematic that I don't find
> it of much value.

I agree. So, in my understanding, the consensus is that we can safely
remove it from the plugin manager and then from plugins.qgis.org. Removing
it from plugins.qgis.org would probably require some communication so that
people relying on it are aware of the removal. If there are strong
motivations or suggestions regarding the system, is it possible to re-open
the discussion?

Best regards,

Lova Andriarimalala


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On Wed, 19 Aug 2026 at 16:28, Greg Troxel <[email protected]> wrote:

> Lova Andriarimalala <[email protected]> writes:
>
> > Hi Laurențiu and Greg,
> >
> >> Stepping back, why does the QGIS project feel the need to support a
> >> rating system for third-party code at all?
> >
> > Unfortunately, I don't have the direct answer to that. I was involved in
> > implementing download statistics by country for each plugin and I think
> > this is similar. Basically, they provide insights/metrics for plugin
> > developers and maybe for users as well.
>
> Makes sense about statistics.  That has the same faking problem.   I do
> realize that there is some insight.
>
> But the real question is whether the insight gained is worth the cost of
> implementing ratings in a way which
>   - has adequate protection from fake ratings
>   - complies with GDPR and other rules
>   - complies with Free Software community ethics
>
> There's a lot of cost to doing it right.
>
> >> Why not just remove all rating data, and remove the code in qgis to
> >> fetch ratings and vote?
> >
> > Technically, that aligns with part of my suggestion earlier. However,
> this
> > should include (re)-implementing a clean proper rating system that
> requires
> > users to be authenticated and leave a comment, which would help plugin
> > developers improve their plugins as Denis and Nyall mentioned.
>
> Why do you it "should include reimplementing..."?  That's a decision
> that the answer to the previous question is that ratings are so
> important that any cost to properly implement is justified.  I see no
> basis to decide that.
>
> IMHO plugins should have a public forge or at least an issue tracker.
> (Speaking of Free Software norms, that shouldn't be on github!)  People
> that want to make suggestions to plugin authors can use that.  I have
> filed issues to plugins, with varying effects.
>
>
> Another aspect of this is that popular voting, even if we somehow ensure
> that each voter is a community member, that all votes are cast by
> humans, and that no human community member can vote with two or more
> identities, is that opinions need to be considered in light of the
> experience/reputation of the voter.
>
>
> I see this voting system as sufficiently problematic that I don't find
> it of much value.
>
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