On Fri, 21 Aug 2026 at 03:22, Lova Andriarimalala via QGIS-Developer
<[email protected]> wrote:
>

> I agree. So, in my understanding, the consensus is that we can safely remove 
> it from the plugin manager and then from plugins.qgis.org. Removing it from 
> plugins.qgis.org would probably require some communication so that people 
> relying on it are aware of the removal. If there are strong motivations or 
> suggestions regarding the system, is it possible to re-open the discussion?

I think there's still value in it, and showing it as a read-only
property directly in the plugin manager.

Nyall


>
> Best regards,
>
> Lova Andriarimalala
> QGIS Full Stack Developer
>
> T : +27(0) 87 809 2702          E : [email protected]          W : kartoza.com
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> On Wed, 19 Aug 2026 at 16:28, Greg Troxel <[email protected]> wrote:
>>
>> Lova Andriarimalala <[email protected]> writes:
>>
>> > Hi Laurențiu and Greg,
>> >
>> >> Stepping back, why does the QGIS project feel the need to support a
>> >> rating system for third-party code at all?
>> >
>> > Unfortunately, I don't have the direct answer to that. I was involved in
>> > implementing download statistics by country for each plugin and I think
>> > this is similar. Basically, they provide insights/metrics for plugin
>> > developers and maybe for users as well.
>>
>> Makes sense about statistics.  That has the same faking problem.   I do
>> realize that there is some insight.
>>
>> But the real question is whether the insight gained is worth the cost of
>> implementing ratings in a way which
>>   - has adequate protection from fake ratings
>>   - complies with GDPR and other rules
>>   - complies with Free Software community ethics
>>
>> There's a lot of cost to doing it right.
>>
>> >> Why not just remove all rating data, and remove the code in qgis to
>> >> fetch ratings and vote?
>> >
>> > Technically, that aligns with part of my suggestion earlier. However, this
>> > should include (re)-implementing a clean proper rating system that requires
>> > users to be authenticated and leave a comment, which would help plugin
>> > developers improve their plugins as Denis and Nyall mentioned.
>>
>> Why do you it "should include reimplementing..."?  That's a decision
>> that the answer to the previous question is that ratings are so
>> important that any cost to properly implement is justified.  I see no
>> basis to decide that.
>>
>> IMHO plugins should have a public forge or at least an issue tracker.
>> (Speaking of Free Software norms, that shouldn't be on github!)  People
>> that want to make suggestions to plugin authors can use that.  I have
>> filed issues to plugins, with varying effects.
>>
>>
>> Another aspect of this is that popular voting, even if we somehow ensure
>> that each voter is a community member, that all votes are cast by
>> humans, and that no human community member can vote with two or more
>> identities, is that opinions need to be considered in light of the
>> experience/reputation of the voter.
>>
>>
>> I see this voting system as sufficiently problematic that I don't find
>> it of much value.
>
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