How about generating a large number of points into the N polygons, using the tool available, then add an attribute to the points and generate uniform random numbers into the attribute and keep only the n points with the lowest random numbers?
Árni On Thu, 23 Mar 2023 at 21:55, Andrea Giudiceandrea via QGIS-User < [email protected]> wrote: > Hi Sebastien, > in addition to the suggestion given by Nyall Dawson, I would suggest you > using the "Random points in layer bounds" algorithm: you just need to > specify the total number of random points to be generated. The resulting > layer will contain the specified number of points and such points will > fall inside the polygons. > > It seems to me that the "Random points in extent" algorithm, suggested > by Chris Hermansen, may not be suitable for your needs: while the > resulting layer will contain the specified number of points, such points > will fall inside the extent of the layer containing the polygons, so it > is not guaranteed that such points will actually fall inside the polygons. > > Best regards, > > Andrea Giudiceandrea > _______________________________________________ > QGIS-User mailing list > [email protected] > List info: https://lists.osgeo.org/mailman/listinfo/qgis-user > Unsubscribe: https://lists.osgeo.org/mailman/listinfo/qgis-user >
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