On 16 Oct 2008, at 20:15, Norman Dunbar wrote:
Is there any way to use one of the predefined sprites as a loose item
object in a manner similar to how we can set the window sprite to 0
and
get the default arrow pointer etc.
Use SETW which will allow any of the SMSQE sprites (all coded easily
by words 1, 2 etc) to produce a window and look at the _ASM file
produced to see how the spriteare is coded in the window definition.
George
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