Evening Phoebus,

> The proper solution for uQLx is for the graphics parts to be abstracted
> and maybe use SDL or something along the same lines, something that will
> enable native compilation under Windoze, MacOS etc.
That would most likely be QT - in my opinion of course, other opinions
are available - but may be wrong! ;-)

http://www.qtsoftware.com
is the place to go for a free development system that works (natively)
on Windows, Mac, Linux and Unix.


Cheers,
Norman.
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