Hi, I wonder if I might impose once again and request some more help?
After recently transferring some files from microdrive to QemuLator, I am having problems getting a commercial game working. The game is called Wanderer and was produced by a company called Pyramide. On the real QL, a quick check is run on the original cartridge when the game is loaded (from a copy), and if it is not there the QL reboots. In QemuLator, all eight mdv lights light up and it also reboots, when it does the check for the real mdv. I used the included (in QemuLator) mdvtowin_exe program to transfer the file from the original, and I believe this program is supposed to remove some forms of copy protection. I don't know whether this game is failing to run on QemuLator because it just won't work on QemuLator or because the copy-protection is kicking in. Is there any documentation out there that explains how this copy protection might work and how it might be circumvented; or does anyone know if I can get hold of this game in some other way? I was playing around with the disassembler on QemuLator, and am prepared to spend time working on this - do you think removing the protection is an achievable aim (I have some programming knowledge, and a basic grasp of assembly language, but very little knowledge of the QL and its hardware), or will I just be wasting my time? The original mdv is failing to read correctly more and more often and I don't think it will last much longer; so any help would be much appreciated. Thanks for any suggestions, John P.S. Is there a quick way that I can tell which ROM version is in my QL? -- ------------------------------------------------- Visit Pipex Business: The homepage for UK Small Businesses Go to http://www.pipex.co.uk/business-services _______________________________________________ QL-Users Mailing List http://www.q-v-d.demon.co.uk/smsqe.htm
