Hi,

I wonder if I might impose once again and request some more help?

After recently transferring some files from microdrive to QemuLator, I am 
having problems getting a commercial game
working.

The game is called Wanderer and was produced by a company called Pyramide.

On the real QL, a quick check is run on the original cartridge when the game is 
loaded (from a copy), and if it is
not there the QL reboots.  In QemuLator, all eight mdv lights light up and it 
also reboots, when it does the check
for the real mdv.

I used the included (in QemuLator) mdvtowin_exe program to transfer the file 
from the original, and I believe this
program is supposed to remove some forms of copy protection.  I don't know 
whether this game is failing to run on
QemuLator because it just won't work on QemuLator or because the 
copy-protection is kicking in.

Is there any documentation out there that explains how this copy protection 
might work and how it might be
circumvented; or does anyone know if I can get hold of this game in some other 
way?

I was playing around with the disassembler on QemuLator, and am prepared to 
spend time working on this - do you
think removing the protection is an achievable aim (I have some programming 
knowledge, and a basic grasp of assembly
language, but very little knowledge of the QL and its hardware), or will I just 
be wasting my time?

The original mdv is failing to read correctly more and more often and I don't 
think it will last much longer;  so
any help would be much appreciated.

Thanks for any suggestions,

John

P.S. Is there a quick way that I can tell which ROM version is in my QL?
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