I seem to remember from years ago that the protection systems using the FORMAT random number (the cartridge "fingerprint") can be re-created on a new microdrive cartridge with a POKE_W to the relevant system variable (probably the 'random number seed' ) just before a FORMAT command. As I haven't got technical info to hand at the moment, I can't remember the details, though I think it might be sv_rand (in QDOS terminology) at offset $2E in the system variables. No doubt if my memory is as bad as usual someone will correct me!
--
Dilwyn Jones

----- Original Message ----- From: "Ralf Reköndt" <[email protected]>
To: <[email protected]>
Sent: Saturday, June 06, 2009 3:25 PM
Subject: Re: [Ql-Users] Commercial game copy protection mechanisms



Try to look for "QLone" from Ultrasoft or "Locksmithe" from ZitaSoft (Steve Jones).

Locksmithe is a bit better if the copy protection goes a step beyond the MDV "magic number".

The most worst protection mechanism is in software from "Talent". No chance without detailled knowledge in machine code.

BTW: Pyramide has released a Toolkit "Nucleon", which also contains a mechanism (for the user, not as a protection for the software itself) to protect MDV (and it works...surprise..surprise...also on disks) at machine code level. Maybe they have also used it for their games.

"Wanderer 3D" is written in machine code (AFAIK), so it might be a bit difficult to get it "freed". I remember such "freed" versions going round in the 80s. Anyway, "Wanderer 3D" writes directly in the screens area for speed reasons on the QL and maybe do some other dirty things like disabling the interrupts etc. So it might be better, to use it on a QL.

Ralf


Hi,

I wonder if I might impose once again and request some more help?

After recently transferring some files from microdrive to QemuLator, I am having problems getting a commercial game
working.

The game is called Wanderer and was produced by a company called Pyramide.

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