Dilwyn Jones wrote: > I had considered using something like that, but the best solution for > what I am trying to achieve would be an equivalent of INKEY$(n) where > a keyboard read and time delay could be combined such that the game > doesn't suddenly run faster when you press keys.
SUSPEND_TASK 50:key$=INKEY$ There, combination achieved ;-) Marcel _______________________________________________ QL-Users Mailing List http://www.q-v-d.demon.co.uk/smsqe.htm
