On Wed, Aug 31, 2011 at 3:38 PM, John Alexander <acontractor...@yahoo.co.uk> wrote: > So what are you writing this Game in and what exactly are you having > difficulty in processing within this "1 second". With out knowing this I > think any advice would be > opinion at best.
The first program is a game, pure and simple. Based on the Lunar Lander idea, you control a ship with limited fuel - you are presented with a solar system of moving gravitational bodies, and you must fly missions from body to body without running out of fuel. So, for example, you might have to fly from a small world to a large one, therefore need to save your fuel for the landing portion, whilst avoiding two black holes and an asteroid belt, or you might have to land on a comet, then change its orbit to collide with a moon, etc. It's pretty, and requires some thought in play. There is some thought of maybe adding an Elite-esque trading element between worlds, to buy fuel... The model is super-realistic - it allows for the n-body problem, has variable thrust, and the ship accelerates more for a given thrust as it gets lighter/burns fuel. There are some worlds were your ship is simply too heavy with fuel tanks to take off. The second program is an Air Traffic Control simulator. Dave _______________________________________________ QL-Users Mailing List http://www.q-v-d.demon.co.uk/smsqe.htm