In message <[email protected]>, Rich Mellor
<[email protected]> writes
On 10/03/2012 19:05, Malcolm Cadman wrote:
In message <[email protected]>, Rich Mellor
<[email protected]> writes
On 9 Mar 2012, at 21:21, Malcolm Cadman wrote:
In message<[email protected]>, Rich
Mellor<[email protected]> writes
Thanks to work by Daniele Terdina and Jiri Dolezal, we have now
released the Sinclair QL Games Collection 1.
This is a set of 10 commercial games for you to play on a Windows
based PC, running under Q-emulator for £10
We hope this will help distil the comments that the QL was only
ever a business machine and will hopefully help promote the QL itself.
The games included are:
* Cuthbert in Space by Steve Bak and S J Proctor
* Deathstrike by Damon Chaplin and T. Bovingdon
* Hoverzone by R G Riley
* Jungle Eddi by Stefan Kuhne
* QL Hopper by Steve Bak and S J Proctor
* QL Pengi by Jochen Merz and R. Bieniek
* QL Vroom by Daniel Macré
* Stone Raider II by Alex J Herbert
* The King by C H Robertson Consultants
* The Lost Pharaoh by Stefan Kuhne
More details appear at:
http://www.sellmyretro.com/offer/details/Sinclair_QL_Games_Collection
Hi Rich,
Wow! Well done to you, and the guys ... :-)
I am not a game player, myself, yet it all helps to promote the QL
and re-new its life.
I guess that the Games will all run under QPC2, too?
-- Malcolm Cadman
_______________________________________________
QL-Users Mailing List
http://www.q-v-d.demon.co.uk/smsqe.htm
On 09/03/2012 21:53, Lee Privett wrote:
The games are accessed/linked to a menu that runs Q-emulator in a
kind of runtime version.
Editor
----QUANTA----
The QL Users And Tinkerers Association
http://www.QUANTA.org.uk
The games are available individually (some run under QPC2, with it
set at 512x256, 8 colour mode), or as this special package.
The special package includes a runtime version of q-emulator, which
is then used to run the games - there is just one file containing the
games and the runtime emulator, so that you cannot download the
individual games onto a standard QL or another emulator.
Hi Rich,
That is as I expected. The Runtime Version has a chance of bringing
in more users to the original QL platform experience, by this method.
well as appealing to existing QL users.
Would be useful, to have the other option, too, of running under
other Emulators.
I guess that Marcel, for example, may make a QPC2 arrangement with you?
It all helps to get promotion of the QL.
The point is that Daniele has worked hard to produce a runtime version
of Q-emuLator, which comes packaged with the games - there is no F1/F2
screen, no access to the original games files, it emulates the original
QL speed, and people would not realise that the games are running on a
QL emulator.
If other emulator authors are willing to adapt their emulator to
provide a runtime version and a method of distributing the
runtime+games as one package (which cannot be used to extract the
games), then yes, I am willing to talk with them - although I am not
certain all of the games will run under SMSQ/e. Plus, they would be
much too quick running on QPC2.
QLAY (or QL2K) was another option - I use a runtime of this for making
QL adventures available for Windows owners, but the problem for arcade
games on QLAY / QL2K is that users may have to alter the speed that the
keys are read by the machine...
In essence, it does not really matter which emulator is used as the
runtime, as the idea is to promote the QL generally.
Of course, I fully understand all the effort and work, and the
intentions of what you are doing as a team.
I hope that it does bring in some new interest, as well as existing
users.
The games should look good, too, as the description from Danielle is
that a software invention is being used to smooth the pixelation.
--
Malcolm Cadman
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QL-Users Mailing List
http://www.q-v-d.demon.co.uk/smsqe.htm