[email protected] wrote:
does anyone know how "spraying" sprites with the Easyptr 4.01 BLOBW
procedure is supposed to work in mode 32?
TT never implemented spraying for GD2, sorry. Wasn't exactly a much
sought of feature.
Marcel
Shame, although I understand the reasons. I think the same applies to some
RPXL% options (unless you have made changes since I last checked!).
Facilities like the RPXL% 'scan key' to search colours to help with filling,
spray BLOBW etc would have been useful in graphical applications.
I suppose Tobias could probably implement an approximate equivalent for
rectangles, using a loop to write a colour at random within a block, the
loop being up to the percentage of the total number of pixels in the block,
which would be fine for a rectangle, but not the same as the versatility of
being able to write using the individual blob mask elements to form a spray
shape that a pattern shows through.
Dilwyn Jones
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