[email protected] wrote:
does anyone know how "spraying" sprites with the Easyptr 4.01 BLOBW
procedure is supposed to work in mode 32?

TT never implemented spraying for GD2, sorry. Wasn't exactly a much
sought of feature.

Marcel
Shame, although I understand the reasons. I think the same applies to some RPXL% options (unless you have made changes since I last checked!).

Facilities like the RPXL% 'scan key' to search colours to help with filling, spray BLOBW etc would have been useful in graphical applications.

I suppose Tobias could probably implement an approximate equivalent for rectangles, using a loop to write a colour at random within a block, the loop being up to the percentage of the total number of pixels in the block, which would be fine for a rectangle, but not the same as the versatility of being able to write using the individual blob mask elements to form a spray shape that a pattern shows through.

Dilwyn Jones


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