Great! It's great to see this for the QL! I just wrote a considerable extension for QUANTA Library's original 1986 Towers of Hanoi.
Doug LaVerne 37830 USA Sent from my U.S. Cellular® Android phone Francois Lanciault <[email protected]> wrote: >Hello QL community, > >After many years of trying unsuccessfully to have fun writing software for >other computers, I recently realized that I missed writing QL programs, >especially 68000 assembly. I know that to maximize my motivation a project has >to be challenging, as writing a chess program from scratch for the QL >(Blackknight) was many years ago. > >So here is my project: I am currently writing a game for the QL. The game will >be a fast paced 3D wireframe of the type "shoot everything you can as fast as >possible or else you will crash onto it" I decided the game has to be fast and >challenging, the graphics smooth and colorful. I also wanted to include some >nice presentation screens using high color modes and maybe some kind of film >sequence between the different levels. > >That was a month ago. I did not want to talk about it to soon because I was >not sure it would be possible to achieve that kind performance on a QL. But >now I think I can do it. As of today, the complete 3D engine is written and is >performing well. It is a real 3D engine, not a pseudo 3D. You can navigate >around in any direction, the object can have any shape and any movement, etc. >It does take a lot of processing power from the QL, so I don't think a bare QL >will be able to handle it but I am hoping that a GoldCard will be enough. > >For the moment the engine can achieve between 20 and 30 frames per second, >depending of the complexity of the scene, running on a SuperGoldCard. > >The game will support the following system / graphics in its first iteration > >Standard QL mode 4 : very little flickering, 4 colors only, good performance >in fps >Standard QL mode 8 : very little flickering, 8 colors, fat ugly dots, best >performance in fps > >Minerva QL mode 4 : No flickering, 4 colors only, good performance in fps >Minerva QL mode 8 : No flickering, 8 colors, fat ugly dots, best performance >in fps >Minerva QL mode 4 : Lots of flickering, 10 colors, bad performance in fps >Minerva QL mode 8 : Lots of flickering, 27 colors, fat ugly but colorful dots, >bad performance in fps > >Aurora QL mode 16 : little flickering, 16 colors, sharp graphics, worst >performance in fps > >I don't think I will do an Aurora 256 colors version. Not because it is >difficult, but because it really gonna be too slow. > >As I don't have a Q40 or QPCII, I am not doing anything to support their >additional graphic modes, but maybe sometime in the future I will look into >that too. > >Feel free to ask any question, any word of encouragement is also welcome ! > >François Lanciault >_______________________________________________ >QL-Users Mailing List >http://www.q-v-d.demon.co.uk/smsqe.htm _______________________________________________ QL-Users Mailing List http://www.q-v-d.demon.co.uk/smsqe.htm
