Great! It's great to see this for the QL! I just wrote a considerable extension 
for QUANTA Library's original 1986 Towers of Hanoi.

Doug LaVerne 37830 USA
Sent from my U.S. Cellular® Android phone

Francois Lanciault <[email protected]> wrote:

>Hello QL community,
>
>After many years of trying unsuccessfully to have fun writing software for 
>other computers, I recently realized that I missed writing QL programs, 
>especially 68000 assembly. I know that to maximize my motivation a project has 
>to be challenging, as writing a chess program from scratch for the QL 
>(Blackknight) was many years ago.
>
>So here is my project: I am currently writing a game for the QL. The game will 
>be a fast paced 3D wireframe of the type "shoot everything you can as fast as 
>possible or else you will crash onto it" I decided the game has to be fast and 
>challenging, the graphics smooth and colorful. I also wanted to include some 
>nice presentation screens using high color modes and maybe some kind of film 
>sequence between the different levels.
>
>That was a month ago. I did not want to talk about it to soon because I was 
>not sure it would be possible to achieve that kind performance on a QL. But 
>now I think I can do it. As of today, the complete 3D engine is written and is 
>performing well. It is a real 3D engine, not a pseudo 3D. You can navigate 
>around in any direction, the object can have any shape and any movement, etc. 
>It does take a lot of processing power from the QL, so I don't think a bare QL 
>will be able to handle it but I am hoping that a GoldCard will be enough.
>
>For the moment the engine can achieve between 20 and 30 frames per second, 
>depending of the complexity of the scene, running on a SuperGoldCard.
>
>The game will support the following system / graphics in its first iteration
>
>Standard QL mode 4 : very little flickering, 4 colors only, good performance 
>in fps
>Standard QL mode 8 : very little flickering, 8 colors, fat ugly dots, best 
>performance in fps
>
>Minerva QL mode 4 : No flickering, 4 colors only, good performance in fps
>Minerva QL mode 8 : No flickering, 8 colors, fat ugly dots, best performance 
>in fps
>Minerva QL mode 4 : Lots of flickering, 10 colors, bad performance in fps
>Minerva QL mode 8 : Lots of flickering, 27 colors, fat ugly but colorful dots, 
>bad performance in fps
>
>Aurora QL mode 16 : little flickering, 16 colors, sharp graphics, worst 
>performance in fps
>
>I don't think I will do an Aurora 256 colors version. Not because it is 
>difficult, but because it really gonna be too slow.
>
>As I don't have a Q40 or QPCII, I am not doing anything to support their 
>additional graphic modes, but maybe sometime in the future I will look into 
>that too.
>
>Feel free to ask any question, any word of encouragement is also welcome !
>
>François Lanciault
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