Expect a video this coming weekend. If I can figure out how to upload it to 
youtube that is.

François

On 2012-10-10, at 05:41, Neil Riley <[email protected]> wrote:

> Brilliant! 
> 
> Sounds like this could turn into a labour of love, still, it does sound good 
> :)
> 
> Any chance of work in progress screen shots or a Youtube Video?
> 
> Neil
> 
> -----Original Message-----
> From: [email protected] 
> [mailto:[email protected]] On Behalf Of Francois Lanciault
> Sent: 10 October 2012 06:14
> To: [email protected]
> Subject: Re: [Ql-Users] (Update) New game for the QL under development
> 
> Hi everyone,
> 
> Just a quick update on my progress.
> 
> In the last couple of days, I worked mainly at improving the 3D engine; line 
> clipping, object visibility, object creation and removal, simple hidden line 
> removal etc. All this unfortunately takes time to compute, so at the end of 
> the day, the fps score was not as good as it was.
> 
> To compensate, I redefined the 3D object definition in order to reduced the 
> number of 3D transformations to compute its position on screen and I wrote a 
> greatly improved routine to erase the screen between each frame.
> 
> Finally I wrote a very simple control interface and defined the first "stage" 
> of the game. This stage will be called "The Ice Field" where you are in 
> control of a ship that navigate in a comet tail. You need to doge the ice 
> crystals and collect some rare Iridium cube lying around.
> 
> I just played for a few minutes and it is fun ! Some parameters need to be 
> adjusted to improve playability and set the difficulty level right.
> 
> The game will have the following stages:
> 
> The ice field
> The power station
> The mothership
> 
> and one or two still undefined stages.
> 
> What left to be done: a lot... Firing, object explosion, scores, better 
> steering, collision detection, introduction story and graphics, testing, lots 
> of testing.
> 
> BTW I lots the whole weekend trying to solve a very strange bug... At the 
> end, it was a error in an assembly function; ADDA.L instead of ADDA.W...
> 
> François
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