Hi,
iod_con2_atmono_sprite_drop_asm : didn't handle sprites with 0 mask correctly iod_con2_atmono_sprite_save_asm : for some reason, this didn't refer to the correct sprite save area (pt_spsav). This notably led to things being being written where they shouldn't have. Wolfgang >> Atari monochrome works again, though there still is a little quirk when >> moving the pouse pointer. > > Congrats! What was the problem? > > Marcel > _______________________________________________ QL-Users Mailing List http://www.q-v-d.demon.co.uk/smsqe.htm
