"Phoebus R. Dokos" wrote:

> Well I had this program for ages and I never even tried it!!!!
> Nasta is right, it doesn't run with anything other than the original QL
> screen addresses which makes me wonder if QPC2_v3 could run it right.
> (Screen at $20000)
> It doesn't appear to mess up anything else and I suspect that animations
> run in the memory space of the original screen. The thing is that QPC
> doesn't hang!
> (Also it needs TurboTK instead of the extend_code as most other DP
> apps  which leads me to believe it was originally written in Turbo Compiled
> S*Basic....) so the question is now : Who wrote it? If I could get my hands
> on the original code .... :-)
>
> It is amazing though, very smooth animation and exactly what I want to do,
> you can even switch apps and the sprites keep on going.... (Just the way I
> want :-)
>
> Could it be written by SNG?
>
> Phoebus

Loooooong time ago I used SSG to make a little paratrooper who floated down on
his chute, then the chute deflated and collapsed on top of him. Kind of cute it
was, however like many ( some would say most ) of my projects the game
surrounding the little chap never got any further.

I'm sure I have a sprite generator though that uses hi-res, from Theirry ?????
no

all the best - Bill

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