Phoebus R. Dokos wrote:

> Well I had this program for ages and I never even tried it!!!!
> Nasta is right, it doesn't run with anything other than the original QL 
> screen addresses which makes me wonder if QPC2_v3 could run it right.
> (Screen at $20000)
> It doesn't appear to mess up anything else and I suspect that animations 
> run in the memory space of the original screen. The thing is that QPC 
> doesn't hang!
> (Also it needs TurboTK instead of the extend_code as most other DP apps  
> which leads me to believe it was originally written in Turbo Compiled 
> S*Basic....)


xtra_code contains SUPERCHARGE extensions (SET_PRIORITY, REMOVE_TASK, 
LIST_TASKS, END_CMD, DEVICE_STATUS, FREE_MEMORY) which are (presumeably) 
used by the Supercharged DESIGN and CONSTRUCT.

>              so the question is now : Who wrote it?


Looking at sprite_code (off DP disk 9!) it contains "R.Woodhouse 1986" right 
at the end.

>                                                     If I could get my 
> hands on the original code .... :-)


I think you'll find that all the code is prob assembler within sprite_code 
to add the extra procs: SPRITE, SSGON, SSGINIT, SSGSWAP, SSGFILE, SSGMODE, 
and FNs: SSGEDGE, SSGHIT, SSGEDGE%, SSGHIT%.

Given an hour or 8.358 I'm sure I could generate a (tidyish) source for 
sprite_code (wonderful inventions disassemblers - try IDIS, also on DP disk 9).


> 
> It is amazing though, very smooth animation and exactly what I want to 
> do, you can even switch apps and the sprites keep on going.... (Just the 
> way I want :-)
> 
> Could it be written by SNG?


R.Woodhouse mefinx...funny, I was at school with a R.Woodhouse; wonder if it 
was same bloke.


> 
> Phoebus

Try also a look at the manual (also on DP disk 9) SSG_DOC.

Or am I just tired from the drive back to Llundain from Glasgow (flat out at 
62.5 mph) and have totally misread the problem?

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