Phoebus R. Dokos wrote: > Well I had this program for ages and I never even tried it!!!! > Nasta is right, it doesn't run with anything other than the original QL > screen addresses which makes me wonder if QPC2_v3 could run it right. > (Screen at $20000) > It doesn't appear to mess up anything else and I suspect that animations > run in the memory space of the original screen. The thing is that QPC > doesn't hang! > (Also it needs TurboTK instead of the extend_code as most other DP apps > which leads me to believe it was originally written in Turbo Compiled > S*Basic....)
xtra_code contains SUPERCHARGE extensions (SET_PRIORITY, REMOVE_TASK, LIST_TASKS, END_CMD, DEVICE_STATUS, FREE_MEMORY) which are (presumeably) used by the Supercharged DESIGN and CONSTRUCT. > so the question is now : Who wrote it? Looking at sprite_code (off DP disk 9!) it contains "R.Woodhouse 1986" right at the end. > If I could get my > hands on the original code .... :-) I think you'll find that all the code is prob assembler within sprite_code to add the extra procs: SPRITE, SSGON, SSGINIT, SSGSWAP, SSGFILE, SSGMODE, and FNs: SSGEDGE, SSGHIT, SSGEDGE%, SSGHIT%. Given an hour or 8.358 I'm sure I could generate a (tidyish) source for sprite_code (wonderful inventions disassemblers - try IDIS, also on DP disk 9). > > It is amazing though, very smooth animation and exactly what I want to > do, you can even switch apps and the sprites keep on going.... (Just the > way I want :-) > > Could it be written by SNG? R.Woodhouse mefinx...funny, I was at school with a R.Woodhouse; wonder if it was same bloke. > > Phoebus Try also a look at the manual (also on DP disk 9) SSG_DOC. Or am I just tired from the drive back to Llundain from Glasgow (flat out at 62.5 mph) and have totally misread the problem?
