Marcel Kilgus makes some magical things to make me read
} 
} Unfortunately this way there's currently no high colour sprite format
} in QXL/QPC 

I beg your pardon, but there is a high colour sprite format for QXL and QPC.
How could sprted run on them otherwise ?
It's just that mode 32 is not that mode... You need mode 33.
Instead of R5G5B5W1 big endian, It's R5G6B5 little endian.
(In both case, the data are 'hardware-ready')

It also means that a high colour sprite using application which wants to run
on both (Qx0 and QPC/QXL) must either double its sprite definition (so as to list both 
mode, quite a huge memory) or be able to convert from one mode to the other upon 
startup when on the alternative hardware.

Or did I missed most of the context of your remark ?

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