Marcel Kilgus makes some magical things to make me read } } Unfortunately this way there's currently no high colour sprite format } in QXL/QPC
I beg your pardon, but there is a high colour sprite format for QXL and QPC. How could sprted run on them otherwise ? It's just that mode 32 is not that mode... You need mode 33. Instead of R5G5B5W1 big endian, It's R5G6B5 little endian. (In both case, the data are 'hardware-ready') It also means that a high colour sprite using application which wants to run on both (Qx0 and QPC/QXL) must either double its sprite definition (so as to list both mode, quite a huge memory) or be able to convert from one mode to the other upon startup when on the alternative hardware. Or did I missed most of the context of your remark ?
