Fran�ois Lanciault makes some magical things to make me read
} With ProWesS, the COMPLETE code to write a 'Hello World' program in its
} own movable window is :
}
} #include "ProWesS_h"
}
} void init()
} {
} PWObject window;
}
} PWCreate(NULL,&window,PW_TYPE_LOOSE_ITEM,
} PW_LOOSE_TEXT, "Hello World",
} NULL);
} PWActivate(window);
} }
}
} I have been telling everyone that ProWesS is much simpler than
} QPTR/EasyPTR but nobody seems to care...
It's just a bit too complex to enter and I cannot use Prowess for my sprite
editor...
Moreover, in the "Hello world", overruling the default C68 init() function is rather
agressive, IMHO.
I will think of Prowess again for my traditional little games, once I have solved my
current trouble with compiling SMSQ/E..., at least as exercices for my discovery of
Prowess.