François Lanciault makes some magical things to make me read } With ProWesS, the COMPLETE code to write a 'Hello World' program in its } own movable window is : } } #include "ProWesS_h" } } void init() } { } PWObject window; } } PWCreate(NULL,&window,PW_TYPE_LOOSE_ITEM, } PW_LOOSE_TEXT, "Hello World", } NULL); } PWActivate(window); } } } } I have been telling everyone that ProWesS is much simpler than } QPTR/EasyPTR but nobody seems to care...
It's just a bit too complex to enter and I cannot use Prowess for my sprite editor... Moreover, in the "Hello world", overruling the default C68 init() function is rather agressive, IMHO. I will think of Prowess again for my traditional little games, once I have solved my current trouble with compiling SMSQ/E..., at least as exercices for my discovery of Prowess.