On 8 Dec 2003 at 12:44, Phoebus Dokos wrote: > I think it cannot be killed but CAN BE replaced (ie from another shell > or whatever... at least I think that's what TT said at one point) (or > something)
? It's a moot point here since that is not what is happening. (...) > IIRC he is ie the extensions are royalty free. (Of course don't hold me > to that but I can assure you that whatever Rich does is 1000% (yes the > extra 0 is intended) legal. I don't intend at all to question his honesty. I just didn't know that you're allowed to do that. (...) > > 2- > > Surely it would be better if your QWord adapted itself to the existing screen > > resolution & > > colour depth rather than the other way around? > > > > Not really. Remember QWord (the same executable) works regardless of the > presence of Colour Drivers (ie it runs on Minerva and QDOS Classic). In > the latter cases it manually modifies the hardware registers to switch > to the colour depth and resolution required. So if QWord was to adapt to > the existing screen colour depth, you would only get 4 colour QWord on > the Aurora with Minerva or non-colour SMSQ/E ;-) I understand (now). Still, instead of automatically chaning the screen resoultion & colour depth, At LEAST make it configurable, i.e. 'Do you want this program to change colour depth & resolution automatically" Yes/no. If not, and if it doesn't run on a system already having higher colour, then don't switch. > Plus that the whole > thing is based around careful measurements that are resolution specific. Does that mean that wen I run in a higer resolution, its doesn't change the screen? > Unless of course someone wants to implement for just one game > scaleable graphics and draw every object on the screen (plus icons, plus > letters, 3D effects, shadows etc.) instead of using pre-rendered > graphics. They are sure welcome to try ;-) Prowess? (...) Wolfgang
