On 8 Dec 2003 at 12:44, Phoebus Dokos wrote:

> I think it cannot be killed but CAN BE replaced (ie from another shell 
> or whatever... at least I think that's what TT said at one point) (or 
> something)

?
It's a moot point here since that is not what is happening.

(...)

> IIRC he is ie the extensions are royalty free. (Of course don't hold me 
> to that but I can assure you that whatever Rich does is 1000% (yes the 
> extra 0 is intended) legal.
I don't intend at all to question his honesty.
I just didn't know that you're allowed to do that.

(...)
> > 2-
> > Surely it would be better if your QWord adapted itself to the existing screen 
> > resolution & 
> > colour depth rather than the other way around?
> > 
> 
> Not really. Remember QWord (the same executable) works regardless of the 
> presence of Colour Drivers (ie it runs on Minerva and QDOS Classic). In 
> the latter cases it manually modifies the hardware registers to switch 
> to the colour depth and resolution required. So if QWord was to adapt to 
> the existing screen colour depth, you would only get 4 colour QWord on 
> the Aurora with Minerva or non-colour SMSQ/E ;-)

I understand (now).
Still, instead of automatically chaning the screen resoultion & colour depth, At LEAST 
make it configurable, i.e. 'Do you want this program to change colour depth & 
resolution 
automatically" Yes/no.

If not, and if it doesn't run on a system already having higher colour, then don't 
switch.


> Plus that the whole 
> thing is based around careful measurements that are resolution specific. 

Does that mean that wen I run in a higer resolution, its doesn't change the screen?

>   Unless of course someone wants to implement for just one game 
> scaleable graphics and draw every object on the screen (plus icons, plus 
> letters, 3D effects, shadows etc.) instead of using pre-rendered 
> graphics. They are sure welcome to try ;-)

Prowess?

(...)
Wolfgang


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