Timothy Swenson makes some magical things to make me read
} 
} A while back Per wrote an e-mail to the group asking for someone to create 
} a PD Sprite collection, esp. sprites that can be used with the new 
} WMAN.  This sounds like an interesting task, not one that I could do myself.
} 
} I think it would be possible if the PE programmers out there donated the 
} different sprites that they have created.  I would be willing to organize 
} them by mode (4, 8, 16, 33, etc).  I'd also keep track of who donated what 
} so that the end user would know who did the work.  It would also make it 
} easier to take Mode 4 sprites and use them as a model for higher resolution 
} sprites.

I have a HUGE C68 library of sprites that I generated by converting the Linux bitmaps 
collection. They are anyway most of the time:
 - too big, except as a nice icon
 - too childish (simple black & white arrow or dot)
 - too colourfull (nearly photograph-level)
 - the aspect-ratio is 1:1 for pixel, which is a trouble with most of us not on QPC 
(and even them, sometimes) (1024x512 on a 4:3 screen is not 1:1 pixel, but notice that 
1024x512 on a 16:9 screen is nearly fine!!!)
 - linking with these libraries require more than 9 Meg of free ram (thanks, I have a 
Q40 for that)!

I should put that collection online in the futur, if some people want it (and can 
bother the download time... from memory, it fits on 3 HD disks... zipped!)
At least, there is a dummy showing program!

} 
} I think this project would be good for the QL community as it would help 
} new PE programmers save the time in designing sprites.  The more the same 
} sprites were used, the more PE programs would start looking more standard.

There is, in the new SMSQ/E, a set of 'system' sprites which should do that.
Look at the documentation. 

} As someone new to working with sprites, I'm willing to take some feedback 
} on what size the sprites should be or if they should be of multiple size.

Sprites should be single size, but mode-linked (so that mode 4, mode 33 and mode 16 
users always get the best display available to them). Of course, using SMSQ/E, you 
could limit the list to just a single 24-bit sprite (in fact, for color picture, a 8 
bit aurora colour sprite might just be better: higher colour mode will promote it 
automatically, while it keep the memory usage low. You should avoid all the Palette 
mapped mode, unless we agree for a semantic of each palette index, worldwide!) (Ok, 1 
Bit palette mapped is easy: ink vs paper, but which is ink: 0 or 1 ? Remember that 
there is also 256-palette map...(and a 4, and a 16))


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