Hi Jose,

>
> A couple of notes, first, zooming becomes painfully slow, and the mouse
> wheel instead of cycling through zoom levels that are powers of two (when
> using the built in OSM tile servers), it shows sequential consecutive zoom
> levels (would be nice a drop-down zoom menu a-la-mapsource). Second, you
> get some (or a lot) of error messages on the console:
>       ERROR 2: Out of memory in InitBlockInfo().

These are error messages from GDAL. And yes it is slow. GDAL does not 
cache the tiles and it blocks until the complete screen is read. That is 
why QLGT has it's own tile server support.

It's hard to tell why your own server entry to the ---OSM--- maps does 
not work. As long as the server follows the usual URL scheme used by the 
OSM servers it should work. Afaik Google has a different one.

>
> Third, and after having a look at the source code, Gamin JNX format and
> support for WMS are mutually exclusive (at least in the Load Map dialog,
> don't know if there is a valid reason for that, althoug JNX files load OK
> when selected even with WMS support active (see src/CMainWindow.cpp and
> look for WMS_CLIENT).

Forget about  WMS_CLIENT. That is old code. It's not functional in any 
way. It's just there because I did not clean up so far. WMS support is 
done 100% by GDAL. From QLGT's point if view it's just another map 
format supported by GDAL.

HTH
Oliver

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