Naturally I run FireBug but I did not get any error at all, nothing happens.
I will take a closer look to see where else I have getMyToolId defined.
Thanks,
Jim
On 8/9/07, Alexander Back <[EMAIL PROTECTED]> wrote:
>
> Hi Jim,
>
> Jim Hunter schrieb:
> > I am having a bit of a problem actually getting something simple to
> > work. I can create a Mixin and my code still works, but as soon as I try
> > and include the Mixin in qx.ui.core.Widget the code does not execute
> > anything past that line. Here is the sample Application file I have
> > created, please let me know why it doesn't work. If you comment out the
> > include line, the code runs fine.
> You define the member method "getMyToolId" in your Mixin. This method is
> also defined in "qx.ui.core.Widget". The include mechanism allows you
> only to add functionality to a given class not to redefine/overwrite
> methods. If you need to overwrite this specific method use
> "qx.Class.patch" instead.
>
> Do you have FireBug running? FireBug told me nicely what the error was.
> Spitting out this exception message:
> "[Exception... "'Error: Overwriting member "getMyToolId" of Class
> "qx.ui.core.Widget" is not allowed!' when calling method:
> [nsIDOMEventListener::handleEvent]" nsresult: "0x8057001c
> (NS_ERROR_XPC_JS_THREW_JS_OBJECT)" location: "<unknown>" data: no]"
>
> cheers,
> Alex
>
> >
> > qx.Class.define("Application",
> > {
> > extend : qx.application.Gui,
> >
> > members :
> > {
> >
> > main : function()
> > {
> >
> > // Call super class
> > this.base(arguments);
> >
> > qx.Mixin.define("MObject",
> > {
> > "properties" :
> > {
> > "ToolId" :
> > {
> > check : "string",
> > init : ""
> > },
> >
> > "MyToolId" :
> > {
> > check : "string",
> > init : ""
> > }
> > },
> >
> > "members" : {
> > getMyToolId : function()
> > { // will put code in here later once I get it working
> > }
> >
> > }
> > });
> >
> > qx.Class.include(qx.ui.core.Widget, MObject);
> >
> > // Create button
> > var button1 = new qx.ui.form.Button("First Button",
> "./button.png");
> >
> > // Set button location
> > button1.setTop(50);
> > button1.setLeft(50);
> >
> > // Add button to document
> > button1.addToDocument();
> >
> > // Add an event listener
> > button1.addEventListener("execute", function(e) {
> > alert("Hello World!");
> > });
> > }
> > }
> > });
> >
> > Thanks,
> > Jim
> > www.D4PHP.org <http://www.D4PHP.org>
> > www.D4PHP-Hosting.com <http://www.D4PHP-Hosting.com>
>
>
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