thron7 wrote:
> Counter question: Why do you need to know? Most people get along just 
> fine, without ever worrying about the object registry. What do you want 
> to achieve?

Well, there are to reasons.

First one is curiosity. I ran into a bug in our application, and for 
some moment I thought it may be related to objects registrations (in 
fact it was not, and the bug is now fixed). So I started to pay 
attention to registrations, and now I'm just curious about the way it 
works. It's always good to know :)

Second reason is testing. I use the Simulator to test our application, 
and in certain cases, the only way I've found to access some objects in 
the application is by using the objects hashcodes (I'd like to find a 
proper way, but for the moment I only have this one).
See this discussion  for an example: 
http://sourceforge.net/mailarchive/forum.php?thread_name=h8qe0b%24j5l%241%40ger.gmane.org&forum_name=qooxdoo-devel
Until now, I have not run into cases where I needed an hashcode that was 
undefined, but maybe this could happen.

-- 
Loïc Bresson


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