> But how can I figure out what's a "class" and what's a "package"?
> What I mean is: As long as the warning doesn't show up all the time, what
> packages do I have to take care of by adding #ignore() hints?
>
> As an example, my infodesk.ui.user.Preferences (line 67) looks like this:
> <code>
> this.setLayout(new qx.ui.layout.VBox(5).set({alignX : "center"}));
> </code>
Now wait, this is serious. You are using a proper class here, namely
qx.ui.layout.VBox. If this triggers the warning "unknown symbol:
qx.ui.layout" this would be a flaw in the generator. - I thought you would
be using "bare" package names in your code, like
if(qx.ui.layout){...}
(some people have code of this kind, but usually referring to their own
package names). In such a case a warning about qx.ui.layout would be ok.
When you do not use package names in this way, then we would have to look
at the issue again. Maybe the most important question then to ask would
be: If such suspicious warnings show up during the generation, does the
generated application run? Without flaws?
T.
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