Hi,

I just wanted to show you something I have wipped up during the last days.

After reading about the "aves-engine" (http://www.dextrose.com/projekte/aves-
engine) I wanted to try making something similar and began creating a sprite-
engine based on qooxdoo.

During a research-phase I found the gamequery library for jquery and a complex 
example called superjavascriptfighter. To get a feeling and the basics right I 
wanted to reimplement it based on my qooxdoo-sprite-engine.

So let me present
        SuperQxFighter ( http://www.sntech.de/superqxfighter.html )


Some background:

The game-logic is only a reimplementation of the gamequery-demo so I can't 
take credit for it :-)

The sprites are siblings to qooxdoo widgets (like the webwidgets shown before) 
and hopefully really lightweight. I haven't tested it on anything but Firefox 
yet, so expect breakage in other browsers. The underlying engine is far from 
finished but able to run the demo.
And qx.util.TimerManager doesn't seem to cope well with a recuring interval of 
30, so I had to use native javascript intervals instead.

Sources are linked on the bottom of the page - as it is my private work.

Heiko

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