That looks awesome! Thanks for the pointer, Heiko.

T.

> Hi,
>
> I just wanted to show you something I have wipped up during the last days.
>
> After reading about the "aves-engine"
> (http://www.dextrose.com/projekte/aves-
> engine) I wanted to try making something similar and began creating a
> sprite-
> engine based on qooxdoo.
>
> During a research-phase I found the gamequery library for jquery and a
> complex
> example called superjavascriptfighter. To get a feeling and the basics
> right I
> wanted to reimplement it based on my qooxdoo-sprite-engine.
>
> So let me present
>       SuperQxFighter ( http://www.sntech.de/superqxfighter.html )
>
>
> Some background:
>
> The game-logic is only a reimplementation of the gamequery-demo so I can't
> take credit for it :-)
>
> The sprites are siblings to qooxdoo widgets (like the webwidgets shown
> before)
> and hopefully really lightweight. I haven't tested it on anything but
> Firefox
> yet, so expect breakage in other browsers. The underlying engine is far
> from
> finished but able to run the demo.
> And qx.util.TimerManager doesn't seem to cope well with a recuring
> interval of
> 30, so I had to use native javascript intervals instead.
>
> Sources are linked on the bottom of the page - as it is my private work.
>
> Heiko
>
> --
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>
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