MartinWittemann wrote
> 
> Yes in deed: http://bugzilla.qooxdoo.org/show_bug.cgi?id=6075
> I don't know when that will happen because I first want to test all the
> new stuff and make sure it's doing what it's supposed to do. ;)
> 

What I liked in the "deprecated api" - let's call it that way :) - was the
internal animation queue. Notice that I actually don't know if a single
setInterval() is practically that more efficient compared to multiple
setInterval() functions.

But as I work on a small html5 game engine during my free time - it's still
secret defense lol - the animation queue was exactly what I was looking for.
I just needed to tweak the package a bit as I don't play with dom elements
anymore (for speed reasons)...  

I also gave a try to requestAnimationFrame() in the past but the results
were'nt that good. I heard Mozilla FF and GC Team recently fixed it but I
don't know it's OK now.

I recently heard about Microsoft setImmediate() function and that someone
already implemented a  https://github.com/NobleJS/setImmediate cross-browser
solution ... Don't know if it will be useful for you... but maybe it can
help dealing with "more precise" frame rate...

Best,

BenoƮt.

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