Hey,

> So, I made some tests and it seems there are not that much difference using
> a queue or not. 
That sounds good because it reduces the complexity if no queue is required.

> Anyways, it's nearly impossible to acheive obtain the same framerate with
> JS... even with animationFrameRequest - when the number of dom elements
> rise, the result becomes awful:  animations aren't smooth and furthermore,
> the visual result seems inferior to a simple global "slower" setInterval()
> call.
Thats what I have expected as well. But I don't see it as a big problem because 
its only a fallback for browsers not supporting CSS animation. They get the 
best experience possible. :)

> I attach 
> http://qooxdoo.678.n2.nabble.com/file/n7298912/animation.zip my demo example 
> to this message if you want to have a look.
Thanks. Took a quick look at it but not in detail.


> PS: However, I think it would be nice to have the equivalent of
> qx.bom.element.AnimationJs.stop() and qx.bom.element.AnimationJs.pause() in
> qx.bom.element.AnimationCss - useful when the repeat attribute is set to
> "infinite"

Those methods are internal and should not be used. Every animation call returns 
a handle which is equivalent for both types and offers these methods. :)

Regards,
Martin
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