I think you nailed it.

I used to think that the problem had to do with launching the app on monitor 1 then dragging it into monitor 2 but I see now that no matter what I do the bug always occurs on monitor 2.

Here's the kicker: the scaling factor of monitor 2 is 100%. The scaling factor on monitor 1 is 150%. So it looks like the app is using the scaling factor of monitor 1 for the app running on monitor 2. Further, if TortoiseHg is open on monitor 2 and I change the scaling factor on monitor 1, I see the font of the app change on monitor 2 (which is unexpected).

Lastly, setting the scaling factor on monitor 1 to 100% fixing the caret issue on monitor 2.

Gili

On 2018-05-23 8:04 PM, Scott Bloom wrote:

Does the problem exist, in the tortoiseHG if opened on a scaled screen?

Scott

*From:*cowwoc <[email protected]>
*Sent:* Wednesday, May 23, 2018 17:03
*To:* Scott Bloom <[email protected]>; Phil Thompson <[email protected]>
*Cc:* [email protected]
*Subject:* Re: [QScintilla] Bug report: Caret position is incorrect if window dragged across monitors

Hi Scott,

Thanks for reproducing the problem.

I tried digging into example-Qt4Qt5 but I know nothing about Qt and frankly was turned off not being able to find a pre-built version of qmake (even after installing the Qt SDK). Are you able to publish a pre-built executable of example-Qt4Qt5 for me to try out?

Thanks,
Gili

On 2018-05-23 6:40 PM, Scott Bloom wrote:

    To duplicate under windows 10:

     1. Setup two monitors, resolution doesn’t matter, however the
        Scale & layout option (windows 10), “Change the size of text,
        apps and other items” to 125% on one screen
     2. Run the example-Qt4Qt5 app as shipped with the QScintilla core
     3. In the screen with magnification, just type, you will see the
        visible cursor is NOT where it should be.

    I have confirmed it doesn’t happen with SciTE

    It doesn’t appear it has anything to do with moving, just having
    the window open on the scaled screen.

    Gili, can you confirm that ?

    Scott

    *From:*cowwoc <[email protected]>
    <mailto:[email protected]>
    *Sent:* Wednesday, May 23, 2018 15:19
    *To:* Scott Bloom <[email protected]> <mailto:[email protected]>;
    Phil Thompson <[email protected]>
    <mailto:[email protected]>
    *Cc:* [email protected]
    <mailto:[email protected]>
    *Subject:* Re: [QScintilla] Bug report: Caret position is
    incorrect if window dragged across monitors

    Thanks Scott. As far as I can tell, this bug isn't 4k specific.

    If I change my 1080p monitor to have the same scaling factor as
    the 4k monitor and drag TortoiseHg across the problem does not
    occur. The bug seems tied to different scaling factors, regardless
    of the monitor resolution.

    Gili

    On 2018-05-23 6:17 PM, Scott Bloom wrote:

        I don’t have a 4k monitor, but I will try to play with it on a
        multimonitor PC and see if I can set the scaling factor on one
        screen and not the other (all three screens are the same
        resolution here)

        There is not (that I know of) a QScintialla public test app


        Scott

        *From:*cowwoc <[email protected]>
        <mailto:[email protected]>
        *Sent:* Wednesday, May 23, 2018 15:15
        *To:* Scott Bloom <[email protected]>
        <mailto:[email protected]>; Phil Thompson
        <[email protected]> <mailto:[email protected]>
        *Cc:* [email protected]
        <mailto:[email protected]>
        *Subject:* Re: [QScintilla] Bug report: Caret position is
        incorrect if window dragged across monitors

        It just tested SciTE and it works fine.

        Do you have an equivalent program that uses QScintilla?

        PS: Using TortoiseHg, if I keep the application on the same
        monitor and change its scaling factor the bug does not occur.
        The bug only seems to occur when the application is dragged
        from one monitor to another. My guess is that when the
        application is sitting on one monitor and the scaling factor
        is changed, it receives and responds to an event. But when the
        application is dragged across monitors it does not recieve a
        scaling-specific event and as such it doesn't think to update
        the DPI accordingly. I would be surprised if this logic was
        TortoiseHg-specific (it seems like something that should be
        handled by the lower layers) but who knows...

        Thanks,
        Gili

        On 2018-05-23 6:08 PM, Scott Bloom wrote:

            Understood.

            You may want to try SciTE.

            That is a base editor, tied to the core Scintilla widget,
            not used QScintilla (which is a Qt wrapper for the core)

            In reality, the TortoiseHg devs, need to work on this, to
            see if its their bug first..

            This could be due to the 4k to HD resolution swap…


            Scott

            *From:*cowwoc <[email protected]>
            <mailto:[email protected]>
            *Sent:* Wednesday, May 23, 2018 15:06
            *To:* Scott Bloom <[email protected]>
            <mailto:[email protected]>; Phil Thompson
            <[email protected]>
            <mailto:[email protected]>
            *Cc:* [email protected]
            <mailto:[email protected]>
            *Subject:* Re: [QScintilla] Bug report: Caret position is
            incorrect if window dragged across monitors

            Hi Scott,

            I'm not affiliated with TortoiseHg. I'm just an end-user.
            As such, I have no idea how to create a minimal testcase
            outside of TortoiseHg. When I filed a bug report at
            
https://bitbucket.org/tortoisehg/thg/issues/5086/caret-position-is-incorrect-if-window
            I attached a video demonstrating the problem. Hopefully
            that'll help.

            If you guys have a stand-alone application I could run, I
            can try reproducing the problem with it as well.

            Thanks,
            Gili

            On 2018-05-23 4:45 PM, Scott Bloom wrote:

                I have a PC with multiple monitors..

                However, looking at the issue, there is no minimal
                testcase. There is also nothing saying it’s a bug in
                Scintilla, QScintilla or tortoisehg.  It could be any
                of the three.

                Why is the assumption being made that its QScintilla?

                Scott

                *From:*QScintilla
                <[email protected]>
                <mailto:[email protected]> *On
                Behalf Of *cowwoc
                *Sent:* Wednesday, May 23, 2018 13:42
                *To:* Phil Thompson <[email protected]>
                <mailto:[email protected]>
                *Cc:* [email protected]
                <mailto:[email protected]>
                *Subject:* Re: [QScintilla] Bug report: Caret position
                is incorrect if window dragged across monitors

                On 2018-05-23 11:09 AM, Phil Thompson wrote:

                    On 23 May 2018, at 3:01 pm, cowwoc<[email protected]>
                    <mailto:[email protected]>  wrote:

                        On 2018-05-23 8:46 AM, Phil Thompson wrote:

                            On 22 May 2018, at 3:48 am, 
cowwoc<[email protected]>
                            <mailto:[email protected]>  wrote:

                                Sorry, I forgot to include the bug 
report:https://bitbucket.org/tortoisehg/thg/issues/5086/caret-position-is-incorrect-if-window

                                Thank you,

                                Gili

                                On 2018-05-21 9:13 PM, cowwoc wrote:

                                    Hi,

                                    Can someone please take a look at this bug 
report which seems to affect your project?

                            Sorry, I don't have the equipment needed to 
reproduce the problem.

                            Phil

                        Hi Phil,

                        Which equipment are you missing? A video card with 2 
ports? 2 monitors? Or a copy of Windows?

                    ...and a PC.

                    Phil

                Fortunately for you, that's not a problem :) Assuming
                you have a Mac laptop:

                 1. Plug in a second monitor (any will do) so your
                    laptop sees multiple monitors.
                 2. Fire up a virtual machine of your choosing. I used
                    VMWare Workstation, which is equivalent to VMWare
                    Fusion on Mac. I believe VirtualBox (which is
                    free) will work just as well.
                 3. Download and install the Windows 10 ISO which you
                    can download for free from
                    https://www.microsoft.com/en-ca/software-download/windows10
                 4. You can run Windows 10 without a license for a
                    short period of time (30 days I believe) so this
                    isn't a problem.
                 5. Configure the VM with 2 virtual monitors and you
                    should be able to reproduce the problem.
                 6. I just tried it in VMWare Workstation and it
                    worked for me.

                I haven't been able to get this working (yet) using a
                single physical monitor. See
                
https://superuser.com/questions/1325393/how-to-use-multiple-virtual-monitors-if-host-has-a-single-monitor

                But it's possible that VirtualBox is better in this
                regard than VMWare Workstation.

                Gili


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