On 11/28/2012 09:31 AM, Ziller Eike wrote: > On 27.11.2012, at 23:28, Harri Pasanen <[email protected]> wrote: > >> I'm wondering if there is a public api/entry point to create new or >> modify existing new project templates? > http://doc.qt.digia.com/qtcreator-extending/index.html > "Generating Domain Specific Code and Templates"
Thanks! exactly what I was looking for. This does not appear to be part of Qt Creator 2.6.0 manual (.qch), I wonder why? >> For instance, I'd like to tweak the existing "Non-Qt Project" -> "Plain >> C++ Project (CMake Build)" so that I could do a Cocos2d-x project. >> >> Kind of cool would be able to do also Android Cocos2d-x builds from >> Qt-Creator directly, in the same fashion as Necessitas. > What prevents you from doing that now? Perhaps nothing, I haven't tried yet. So far I have a simple cmake project that can I can use to build,run,debug HelloCpp using cocos2d-x-2.0 on linux, from Qt Creator. That appears to be working fine. Boosted by that success, I figured I'll try if I can tweak it to build an Android version. I believe OpenCV project port to Android used cmake, so hopefully it is straight forward. Ideally I would be able to use the Kits, deploy to device/emulator, run & debug on those as well. I'm not sure what the Android plugin in 2.6.0 does, or if anyone has put it to use. Presumably it contains most of the pieces necessary for cocos2d-x support, especially with regards to debugging support etc. Harri _______________________________________________ Qt-creator mailing list [email protected] http://lists.qt-project.org/mailman/listinfo/qt-creator
