I take it you have done this? Are there any "caveats" to developing this way? 
My main reasons are that I like the VS debugger details (My usual machine is OS 
X 10.6.8) but VS2010 is just painstakingly slow when compared against OS X and 
Makefiles (clang is even faster..). I use QtCreator (used to use Eclipse) on OS 
X and I generally like the environment. I would like to have the best of 
QtCreator (Fast start up and editing) with a great debugging experience. I may 
fire up a VM and try this out.

Thanks
---
MJ
On Feb 14, 2013, at 3:05 PM, Alexander Rukletsov wrote:

> Yes, you can install just Windows SDK and have a native win stack for free.
> 
> On 14 February 2013 19:02, Michael Jackson <[email protected]> wrote:
>> Yep. A couple of times. After uninstalling/reinstalling VS2010 & Windows SDK 
>> & plus VS2010SP1 & Windows SDK SP1 Update the debugger never was installed. 
>> I finally tried downloading the "Windows 8 SDK" which runs on Windows 7x64 
>> (which is what I am on) and that seemed to install the debuggers. Now my 
>> "Kit" automatically picked up those debuggers. Now lets see if I can 
>> actually debug my project.
>> 
>> How is the speed of the debugger compared to Visual Studio? Also does this 
>> mean that I could install JUST the Windows SDK (compilers/debuggers) and 
>> QtCreator and have a full up "FREE" (as in NO MONEY) IDE that uses the VS 
>> compilers? This would make me happy.
>> 
>> ---
>> Thanks
>> Mike Jackson
>> 
>> On Feb 14, 2013, at 12:33 PM, Joseph Crowell wrote:
>> 
>>> Di  you choose to install CDB when installing the SDK?
>>> 
>>> On 02/15/2013 03:10 AM, Michael Jackson wrote:
>>>> I have followed all of MS advice on installing both VS2010 and the Windows 
>>>> SDK 7.1. The final issue I am facing (I think) is actually finding the 
>>>> "cdb.exe" file. It is not where the docs say it should be. which is
>>>> 
>>>> -----
>>>> For the older Windows SDKs, such as Windows SDK 7.1, the Debugging Tools 
>>>> for Windows where shipped as a separate installer on the ISO-image of the 
>>>> SDKs. The debuggers are typically located in c:\Program Files 
>>>> (x86)\Debugging Tools for Windows or c:\Program Files\Debugging Tools for 
>>>> Windows .
>>>> -----
>>>> 
>>>> I do not have any of those paths. Do you? What is the path to the cdb.exe 
>>>> that you are using?
>>>> 
>>>> thanks
>>>> --
>>>> Mike Jackson
>>>> 
>>>> On Feb 13, 2013, at 12:43 PM, Alexander Rukletsov wrote:
>>>> 
>>>>> Hi,
>>>>> 
>>>>> I use this setup in my daily work. If you use a recent version of
>>>>> CMake, you need to set-up a "kit" first, otherwise choose the
>>>>> corresponding nmake generator when opening CMakeLists.txt. Once the
>>>>> kit is set, open CMakeLists, provide parameters to cmake binary, and
>>>>> run the generator. If you have a complex project, you may use
>>>>> cmake-gui to tune cmake vars and re-generate the project into the
>>>>> build folder created by QtCreator.
>>>>> 
>>>>> Hope this helps,
>>>>> Alex
>>>>> 
>>>>> 
>>>>> On 13 February 2013 16:30, Michael Jackson <[email protected]> wrote:
>>>>>> Not sure which list (this or the CMake List) to ask on so I'll try here 
>>>>>> first.
>>>>>> 
>>>>>> If I understand correctly QtCreator on Windows can use the VS 
>>>>>> Compilers/Debugger. My project is managed with CMake instead of QMake 
>>>>>> and I was curious if anyone else is using this combination and could 
>>>>>> give some pointers on how to setup the environment to use QtCreator in 
>>>>>> this way? What generator do I use? What kind of env vars need to be 
>>>>>> setup ahead of time. Stuff like that.
>>>>>> 
>>>>>> Thanks
>>>>>> -----
>>>>>> Mike Jackson
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